Releases: AnonymousHacker1279/ImmersiveWeapons
v1.30.5 Bugfix Release
This minor update fixes one major bug.
Bugfixes
- Fix client disconnects on servers with multiple people due to datapack object syncing
v1.30.4 Bugfix Release
This minor update fixes several bugs.
Feature Changes / Additions
- Add Celestial Altar block
- Effectively replaces the Skygazer enchantment upgrade trades
- This fixes several issues related to the way trades are handled in MC 1.21, due to them not having stack
context
- This fixes several issues related to the way trades are handled in MC 1.21, due to them not having stack
- Acquired via a trade with a Skygazer
- Effectively replaces the Skygazer enchantment upgrade trades
Bugfixes
- Fix Super Hans being killable before defeating the Champion Tower
- Fix Super Hans not being respawnable by tossing a Hans' Blessing into fire on a Champion Tower
- Fix random bear trap
NullPointerException
crashes with some entities - Fix max enchant color not applying correctly
- Fix a trade for the Skeleton Merchant being zero-cost and therefore not being able to save properly when it is rolled
v1.30.3 Bugfix Release
This minor update fixes a critical bug.
Feature Changes / Additions
- Rebalance some enchantment levels to make them easier to find in enchanting tables
Bugfixes
- Fix two crashes with the Skygazer when attempting to refresh trades
- Fix some enchants not being accessible at all in enchanting tables
v1.30.2 Bugfix Release
This minor update fixes a bug and adds some new items to loot tables.
Feature Changes / Additions
- Add more loot table options for Azul Keystone Fragments to generate in
- Add some IW items to the loot tables for trial chamber vaults
- Add a second recipe for the Bottle of Wine that uses glow berries
Bugfixes
- Fix Azul Keystone Fragments being unable to generate in any loot tables
v1.30.1 Bugfix and QoL Release
This minor update fixes a few bugs and tweaks some features.
Feature Changes / Additions
- Soldier-type XP drops are now based on factors including local difficulty, worn armor, and armor/weapon enchantments
- Increase XP drops for berserk Wandering Warriors
- Add Skygazer enchantment caps for Density (5), Wind Burst (10), and Breach (4).
Bugfixes
- Fix soldier-type entities not dropping XP at all
- Fix various parity issues between custom arrow entities and vanilla arrows (for example, fixing the Flame enchantment
on Aurora and Dragon's Breath bows)
v1.30.0 MC 1.21.1 Update
This major update ports to MC 1.21.1. Not much in the way of new features, but a few bugfixes and improvements.
Feature Changes / Additions
- Starmites now have a rare chance to drop Starstorm Shards when killed
- Improve spawn checks for Evil Eyes
- Must have 25 blocks of open space above the spawn point
Bugfixes
- Prevent clamping of certain accessory effect types where it doesn't make sense (such as looting bonuses)
- Fix the mob category for Star Wolves being monster instead of creature
v1.29.2 Bugfix and QoL Release
This minor update includes a handful of bugfixes but mostly QoL improvements.
Feature Changes / Additions
- Remove unused Astral and Starstorm pike head items
- Tweak battlefield biome generation parameters
- Should hopefully reduce the occurrence of extremely thin biome zones
- The trench carver has been adjusted as well
- Soldier-type entity improvements (Minutemen/Dying Soldiers)
- Improve behavior when these entities pick up weapons they don't typically have
- For example, Minutemen picking up pistols or muskets, or Dying Soldiers picking up a blunderbuss
- Abstract more of the gun firing code so that entities using firearms perform the same way a player would
- Soldiers now fire based on their current rotation rather than calculating the delta between it and the target
- This makes it possible for them to miss by firing too far to the side if they are turned away from their
target
- This makes it possible for them to miss by firing too far to the side if they are turned away from their
- Soldiers can now use melee weapons if picked up rather than standing around idle
- Attack intervals for firearms now include the base cooldown of the weapon in use
- Improve behavior when these entities pick up weapons they don't typically have
- Add dedicated flare gun velocity / inaccuracy configuration entries rather than copying the pistol values
- The Commander can only pick up new guns if the base fire velocity is higher than his old one
- Play bullet whizzing sounds when bullets pass near the player
- Rework Tiltros biome theme tracks
- Added a second Starlight Plains theme
- Added a new Tiltros Wastes theme (replacing both of the old ones)
- Added two new Deadman's Desert themes (replacing the old one)
- Add music discs for the new themes
- Can be found in dungeon chests of their respective biomes
- Update Immersive Weapons flag recipe to better match its texture
- Buff the Dragon's Breath Bow
- Hit effects of arrows fired are now applied to entities within the arrow's explosion radius
Bugfixes
v1.27.7 Bugfix Release
This minor update includes Mixin-related changes to improve compatibility.
Bugfixes
- Make the mixin to unlock vanilla armor caps not required, should fix #114
v1.29.1 Bugfix and QoL Release
This minor update includes a handful of bugfixes, QoL improvements, and a buff for Molten gear.
Feature Changes / Additions
- Add Hellfire effect
- A new effect similar to Bleeding that can rapidly deplete the health of enemies
- Applied to attackers when hitting an entity that wears a full set of Molten gear
- Applied to entities that are hit using Molten weapons, with the level being increased based on Fire Aspect /
Flame / Scorch Shot enchantments - Can be cleared by entering water, drinking a Fire Resistance Potion, or wearing Molten armor
- Soldier-type entities can now always pickup loot
- Add the Crimson Claw and Nightmarish Stare enchantments to the Skygazer max cap config at level 5 and 19 respectively
- Improve Celestial Asteroid generation
- Other miscellaneous internal cleanups
Bugfixes
- Fix the name of the Tiltros Portal Frame advancement
- Fix recipe list being modifiable by clicking entries in the Star Forge
- Fix weird pixels in the Molten Ore texture
- Fix The Commander not being in the bosses tag
v1.29.0 MC 1.20.4 Update
This major update ports to MC 1.20.4 and adds a huge sum of new features!
Feature Changes / Additions
- New Staffs
- Sculk Staff, which allows the player to create sonic blasts like the Warden
- Recovery Staff, which allows the player to heal themselves or a target based on the last amount of damage they
took
- The Sword
- Combines the effects of all endgame swords
- Star Forge
- A multiblock crafting structure which is now used to create Astral/Starstorm gear
- New Tiltros entry portal
- The three-part Warrior Statue and Azul Stained Orchid have been removed
- A new Tiltros Portal Frame block has been added which can be crafted and activated with Azul Keystones
- The new portal is formed by making a minimum of a 4x4 frame (corners optional), in a shape like the End Portal
- More advancements
- Throwable Improvements
- Add Flashbangs, which blind players and stun mobs
- Smoke grenades now clear targets of nearby entities
- These throwables are able to bounce off surfaces and entities, and throws can be charged
- Ventus Staff can now reflect projectiles, like the armor effect
- Flares can now direct Minutemen to attack specific targets
- Can be fired into an entity to mark it specifically as a target
- Can be fired near a group, and the closest one to the flare will be marked as a target
- The Commander
- A new boss entity that spawns in Battlefields and controls waves of Dying Soldiers
- Commander Pedestal
- Dropped by The Commander, and allows Minutemen/Field Medic statues placed on top to activate outside of
Battlefield biomes - Can be upgraded with Pedestal Augments, which improve aspects of the spawned entities
- Dropped by The Commander, and allows Minutemen/Field Medic statues placed on top to activate outside of
- Blaze Powder can now be used with firearms
- It has a higher velocity boost compared to other powder types, at 10%
- Projectiles will have a flame trail behind them when using Blaze Powder
- Other QoL improvements:
- Make some items compostable
- Add more vibration-triggering events to items/blocks/entities
- General improvements to the codebase, possibly improving performance and stability
- Implement Cobalt Config
- This is my new configuration library, designed to be more user-friendly and powerful than the old one
- Configurations now exist as JSON files and can be edited either manually or via the new in-game editor
Bugfixes
(Includes all fixes backported to v1.27.x on MC 1.20.1 so far, most of which are not present on the v1.28.x MC 1.20.2
release)
Additional fixes include:
- Fix Skygazer enchantment upgrades past level 127 resulting in overflows and resetting back to zero
- A hard-enforced cap at 255 is now present due to game limitations