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v1.29.2 Bugfix and QoL Release

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@AnonymousHacker1279 AnonymousHacker1279 released this 05 Apr 22:00
· 55 commits to master since this release
9da4b73

This minor update includes a handful of bugfixes but mostly QoL improvements.

Feature Changes / Additions

  • Remove unused Astral and Starstorm pike head items
  • Tweak battlefield biome generation parameters
    • Should hopefully reduce the occurrence of extremely thin biome zones
    • The trench carver has been adjusted as well
  • Soldier-type entity improvements (Minutemen/Dying Soldiers)
    • Improve behavior when these entities pick up weapons they don't typically have
      • For example, Minutemen picking up pistols or muskets, or Dying Soldiers picking up a blunderbuss
    • Abstract more of the gun firing code so that entities using firearms perform the same way a player would
    • Soldiers now fire based on their current rotation rather than calculating the delta between it and the target
      • This makes it possible for them to miss by firing too far to the side if they are turned away from their
        target
    • Soldiers can now use melee weapons if picked up rather than standing around idle
    • Attack intervals for firearms now include the base cooldown of the weapon in use
  • Add dedicated flare gun velocity / inaccuracy configuration entries rather than copying the pistol values
  • The Commander can only pick up new guns if the base fire velocity is higher than his old one
  • Play bullet whizzing sounds when bullets pass near the player
  • Rework Tiltros biome theme tracks
    • Added a second Starlight Plains theme
    • Added a new Tiltros Wastes theme (replacing both of the old ones)
    • Added two new Deadman's Desert themes (replacing the old one)
    • Add music discs for the new themes
      • Can be found in dungeon chests of their respective biomes
  • Update Immersive Weapons flag recipe to better match its texture
  • Buff the Dragon's Breath Bow
    • Hit effects of arrows fired are now applied to entities within the arrow's explosion radius

Bugfixes

  • Fix Astral and Starstorm sword recipes using an extra obsidian rod
  • Slight tweaks to the way the forceSmokeGrenadeParticles configuration option is handled, to ensure the server is the
    one defining the value
  • Improve mixin compatibility (port of the fix in v1.27.7 for #114)