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Releases: AnonymousHacker1279/ImmersiveWeapons

v1.30.5 Bugfix Release

29 Oct 04:12
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This minor update fixes one major bug.

Bugfixes

  • Fix client disconnects on servers with multiple people due to datapack object syncing

v1.30.4 Bugfix Release

27 Oct 19:48
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This minor update fixes several bugs.

Feature Changes / Additions

  • Add Celestial Altar block
    • Effectively replaces the Skygazer enchantment upgrade trades
      • This fixes several issues related to the way trades are handled in MC 1.21, due to them not having stack
        context
    • Acquired via a trade with a Skygazer

Bugfixes

  • Fix Super Hans being killable before defeating the Champion Tower
  • Fix Super Hans not being respawnable by tossing a Hans' Blessing into fire on a Champion Tower
  • Fix random bear trap NullPointerException crashes with some entities
  • Fix max enchant color not applying correctly
  • Fix a trade for the Skeleton Merchant being zero-cost and therefore not being able to save properly when it is rolled

v1.30.3 Bugfix Release

18 Oct 18:54
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This minor update fixes a critical bug.

Feature Changes / Additions

  • Rebalance some enchantment levels to make them easier to find in enchanting tables

Bugfixes

  • Fix two crashes with the Skygazer when attempting to refresh trades
  • Fix some enchants not being accessible at all in enchanting tables

v1.30.2 Bugfix Release

17 Oct 15:32
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This minor update fixes a bug and adds some new items to loot tables.

Feature Changes / Additions

  • Add more loot table options for Azul Keystone Fragments to generate in
  • Add some IW items to the loot tables for trial chamber vaults
  • Add a second recipe for the Bottle of Wine that uses glow berries

Bugfixes

  • Fix Azul Keystone Fragments being unable to generate in any loot tables

v1.30.1 Bugfix and QoL Release

17 Oct 15:31
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This minor update fixes a few bugs and tweaks some features.

Feature Changes / Additions

  • Soldier-type XP drops are now based on factors including local difficulty, worn armor, and armor/weapon enchantments
  • Increase XP drops for berserk Wandering Warriors
  • Add Skygazer enchantment caps for Density (5), Wind Burst (10), and Breach (4).

Bugfixes

  • Fix soldier-type entities not dropping XP at all
  • Fix various parity issues between custom arrow entities and vanilla arrows (for example, fixing the Flame enchantment
    on Aurora and Dragon's Breath bows)

v1.30.0 MC 1.21.1 Update

10 Oct 01:36
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This major update ports to MC 1.21.1. Not much in the way of new features, but a few bugfixes and improvements.

Feature Changes / Additions

  • Starmites now have a rare chance to drop Starstorm Shards when killed
  • Improve spawn checks for Evil Eyes
    • Must have 25 blocks of open space above the spawn point

Bugfixes

  • Prevent clamping of certain accessory effect types where it doesn't make sense (such as looting bonuses)
  • Fix the mob category for Star Wolves being monster instead of creature

v1.29.2 Bugfix and QoL Release

05 Apr 22:00
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This minor update includes a handful of bugfixes but mostly QoL improvements.

Feature Changes / Additions

  • Remove unused Astral and Starstorm pike head items
  • Tweak battlefield biome generation parameters
    • Should hopefully reduce the occurrence of extremely thin biome zones
    • The trench carver has been adjusted as well
  • Soldier-type entity improvements (Minutemen/Dying Soldiers)
    • Improve behavior when these entities pick up weapons they don't typically have
      • For example, Minutemen picking up pistols or muskets, or Dying Soldiers picking up a blunderbuss
    • Abstract more of the gun firing code so that entities using firearms perform the same way a player would
    • Soldiers now fire based on their current rotation rather than calculating the delta between it and the target
      • This makes it possible for them to miss by firing too far to the side if they are turned away from their
        target
    • Soldiers can now use melee weapons if picked up rather than standing around idle
    • Attack intervals for firearms now include the base cooldown of the weapon in use
  • Add dedicated flare gun velocity / inaccuracy configuration entries rather than copying the pistol values
  • The Commander can only pick up new guns if the base fire velocity is higher than his old one
  • Play bullet whizzing sounds when bullets pass near the player
  • Rework Tiltros biome theme tracks
    • Added a second Starlight Plains theme
    • Added a new Tiltros Wastes theme (replacing both of the old ones)
    • Added two new Deadman's Desert themes (replacing the old one)
    • Add music discs for the new themes
      • Can be found in dungeon chests of their respective biomes
  • Update Immersive Weapons flag recipe to better match its texture
  • Buff the Dragon's Breath Bow
    • Hit effects of arrows fired are now applied to entities within the arrow's explosion radius

Bugfixes

  • Fix Astral and Starstorm sword recipes using an extra obsidian rod
  • Slight tweaks to the way the forceSmokeGrenadeParticles configuration option is handled, to ensure the server is the
    one defining the value
  • Improve mixin compatibility (port of the fix in v1.27.7 for #114)

v1.27.7 Bugfix Release

24 Mar 17:57
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This minor update includes Mixin-related changes to improve compatibility.

Bugfixes

  • Make the mixin to unlock vanilla armor caps not required, should fix #114

v1.29.1 Bugfix and QoL Release

09 Mar 18:24
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This minor update includes a handful of bugfixes, QoL improvements, and a buff for Molten gear.

Feature Changes / Additions

  • Add Hellfire effect
    • A new effect similar to Bleeding that can rapidly deplete the health of enemies
    • Applied to attackers when hitting an entity that wears a full set of Molten gear
    • Applied to entities that are hit using Molten weapons, with the level being increased based on Fire Aspect /
      Flame / Scorch Shot enchantments
    • Can be cleared by entering water, drinking a Fire Resistance Potion, or wearing Molten armor
  • Soldier-type entities can now always pickup loot
  • Add the Crimson Claw and Nightmarish Stare enchantments to the Skygazer max cap config at level 5 and 19 respectively
  • Improve Celestial Asteroid generation
  • Other miscellaneous internal cleanups

Bugfixes

  • Fix the name of the Tiltros Portal Frame advancement
  • Fix recipe list being modifiable by clicking entries in the Star Forge
  • Fix weird pixels in the Molten Ore texture
  • Fix The Commander not being in the bosses tag

v1.29.0 MC 1.20.4 Update

22 Feb 01:07
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This major update ports to MC 1.20.4 and adds a huge sum of new features!

Feature Changes / Additions

  • New Staffs
    • Sculk Staff, which allows the player to create sonic blasts like the Warden
    • Recovery Staff, which allows the player to heal themselves or a target based on the last amount of damage they
      took
  • The Sword
    • Combines the effects of all endgame swords
  • Star Forge
    • A multiblock crafting structure which is now used to create Astral/Starstorm gear
  • New Tiltros entry portal
    • The three-part Warrior Statue and Azul Stained Orchid have been removed
    • A new Tiltros Portal Frame block has been added which can be crafted and activated with Azul Keystones
    • The new portal is formed by making a minimum of a 4x4 frame (corners optional), in a shape like the End Portal
  • More advancements
  • Throwable Improvements
    • Add Flashbangs, which blind players and stun mobs
    • Smoke grenades now clear targets of nearby entities
    • These throwables are able to bounce off surfaces and entities, and throws can be charged
  • Ventus Staff can now reflect projectiles, like the armor effect
  • Flares can now direct Minutemen to attack specific targets
    • Can be fired into an entity to mark it specifically as a target
    • Can be fired near a group, and the closest one to the flare will be marked as a target
  • The Commander
    • A new boss entity that spawns in Battlefields and controls waves of Dying Soldiers
  • Commander Pedestal
    • Dropped by The Commander, and allows Minutemen/Field Medic statues placed on top to activate outside of
      Battlefield biomes
    • Can be upgraded with Pedestal Augments, which improve aspects of the spawned entities
  • Blaze Powder can now be used with firearms
    • It has a higher velocity boost compared to other powder types, at 10%
    • Projectiles will have a flame trail behind them when using Blaze Powder
  • Other QoL improvements:
    • Make some items compostable
    • Add more vibration-triggering events to items/blocks/entities
    • General improvements to the codebase, possibly improving performance and stability
  • Implement Cobalt Config
    • This is my new configuration library, designed to be more user-friendly and powerful than the old one
    • Configurations now exist as JSON files and can be edited either manually or via the new in-game editor

Bugfixes

(Includes all fixes backported to v1.27.x on MC 1.20.1 so far, most of which are not present on the v1.28.x MC 1.20.2
release)

Additional fixes include:

  • Fix Skygazer enchantment upgrades past level 127 resulting in overflows and resetting back to zero
    • A hard-enforced cap at 255 is now present due to game limitations