Releases: AnonymousHacker1279/ImmersiveWeapons
v1.16.0 Feature Release
This release revamps firearms. Newly added effects include:
- Recoil
- Muzzle Flash
- Musket ball impact particles
- New musket ball models
- Updated firearm models
A new firearm has also been added. The musket is a long-range firearm that can be equipped with a scope. When firing from a musket, projectiles experience less drop.
Additionally, projectile velocities have been tweaked and balanced on the flintlock pistol and blunderbuss.
Flares now last longer and have a longer delay before exploding.
The small parts system has been completely revamped as well. A new loom-like interface exists for making parts. The old blueprint-based crafting system no longer exists.
A few other cleanups have happened. Internally, projectile renderers have been optimized and rewritten. Some items have also been renamed. Upon loading an old world, these items will be automatically remapped in the registry to prevent loss of items. For the most part this only affects registry names as the language files have had updated names for a while.
v1.15.0 Full 1.18.2 Release
A full non-beta/non-alpha release is finally done, after almost 4.5 months!
Check the commit details for every change. A lot is different from 1.17.1.
v1.15.0-alpha2 Bugfix and Improvement Release
Minutemen entities now gravitate towards camp chairs. This keeps them from constantly wandering off in campsite structures and causing the game to continuously generate new entities.
Various methods have been migrated due to API depreciations (within Forge and JEI). Additionally, the Tesla Synthesizer recipe screen has been improved.
v1.15.0-alpha1 Initial 1.18.2 Release
Finally, 1.18.2!
That took forever. Anyways, IW for 1.18.2 is now available, albeit in ALPHA form. I am aware some bugs exist, and they will be fixed as I get time. This release should be on parity with 1.17.1 in terms of features. Particularly, biomes and dimensions now exist in 1.18.
For more detailed changes, look at the commit details.
v1.14.0-alpha1 Feature Release
This is a major feature release. Tons of classes have been rewritten and improved, things are less janky, and of course, one new major item. A guidebook.
Since so much has changed, I'm just copying the commit notes.
So what's new?
- Encyclopedia: A book provided via Patchouli that provides information on every block and item in the game, along with useful information for getting started. (It does not currently have resources like the warrior statue pieces or azul stained orchids, as those are currently unavailable naturally as biomes are still missing)
- The encyclopedia is given to every player when they join the world. It can be crafted though.
- Entries unlock as players explore and complete advancements.
- Along with the Encyclopedia, most items have been rewritten to provide better functionality or to reduce jankiness. Here's a list of those items (hopefully I don't miss any...):
- Tables: Yep, its plural now. The wooden table has been replaced with an oak table, and there are variants for all woods now.
- Sulfur: Now there's a raw sulfur block for decoration purposes.
- Molten & Tesla Plates: No longer exist. Recipes using them were removed a while ago, and they don't serve any purpose now.
- Copper and Cobalt Hoes: Attack speed has been nerfed because I left them at
5f
and didn't realize how broken that was. - Recipe Changes: Various recipes have changed.
- Mortar: Now has a custom sound when firing, and right-click behavior is a bit nicer.
- Panic Alarm: Has been reduced to only one alarm sound. The extra sounds weren't really useful and just made it harder to maintain. And now, it's a lot more consistent.
- Sandbag: Now release sand cloud particles when being shot at with projectiles.
- Spotlight: Now casts light in a beam in front of itself.
- Burned Oak Branch: Now can be placed on any burned oak log that's properly tagged.
- Landmine: Right-click behavior is less finicky now.
- Punji Sticks: Damage calculation has been completely rewritten and is a lot more dangerous now. And damage is properly calculated based on fall distance.
- Blood Particles: Completely rewritten. Now entities leave a blood trail for a short period of time when bleeding.
- Smoke Bomb Particles: Completely rewritten. Smoke generates much more smoothly, and is more realistic. Colors have also been tweaked. Smoke also persists for longer.
- Molotov Cocktails: Fire effect completely rewritten. Less janky, and now spreads properly if its thrown on an uneven surface. It doesn't throw as absurdly far now either.
- Gauntlets: Attack speed increased.
- Molten Ingots: Now act as a furnace fuel.
- Musket Balls: Hitboxes are now smaller and fit better. Instead of using the same sized hitboxes as arrows, musket balls have half of the size.
- Tesla Armor: Custom equip sound. Coming Soon™ to other armors.
- Bandages / First Aid Kits: Now instantly clear any bleeding effects. When being used on other entities, the "half-time" property no longer exists. The player using it still gets the effects.
- Morphine: When being used on other entities, the "half-time" property no longer exists. The player using it still gets the effects.
- Flintlock Pistol/Blunderbuss: Every bullet is no longer critical. Now, each bullet has a 10% chance to be critical.
- Smoke Bombs: They don't travel as far when thrown. Same as molotovs.
- Armor Materials: Tweaks to armor values.
- Flares: Now actually light up areas around them with minimal performance impact. The original particles are still emitted, and have been optimized to reduce framerate stuttering.
- Outside of items or blocks, some other functions have changed. Those are:
- The IW creative tab is no longer sorted. This may be re-implemented in the future, but for now it was disabled to allow Patchouli to add the Encyclopedia to the tab.
- Configuration files have been modified, again. The server one is now a common config, and registered properly.
- Lots of advancement changes.
- Changes to some tags.
- The logo on the mods list has been updated and fits properly now.
- The update checker now points to this branch (v1.14.0-update-indev). It will be changed when its ready to merge into the 1.18.x dev branch, and into master.
Hopefully I didn't miss anything. Quite a lot has changed, for the better. It should be generally nicer to play after this.
v1.13.0-beta10 Support the latest versions of Forge
This release updates some methods called by Block Entities which have been removed in new versions of Forge.
As such, the minimum required Forge version is 39.0.55. 1.18 is no longer supported; you MUST update to 1.18.1 to use this release.
v1.13.0-beta9 Improvements and Cleanup Release
This release reimplements structure generation. Some structures are still absent from generation, because they only spawn in custom biomes, which are not present yet.
A list of absent structures are as follows:
- Battlefield Camp
- Graveyard
- Battlefield House (Variant 1 & 2)
- Battlefield Village (Medic Station & Soldier Post)
Some classes have been cleaned up with IntelliJ's code inspection.
v1.13.0-beta7 Bugfix, Improvements, and Optimization Release
This release reimplements ore generation. Ore balances have changed from 1.17.
Many texture optimizations have been completed which reduce the file size by over 500kb compared to the previous release. Additionally, some packets have been optimized to reduce the amount of data being sent (and they're more reliable).
v1.13.0-beta8 Improvement Release
Create configuration options for naturally generating ores.
The configuration file has been split into two files, one for the client and one for the server (immersiveweapons-server.toml
and immersiveweapons-client.toml
).
v1.13.0-beta6 Bugfix Release
Fix incorrect recipes after implementing data generators.
Fixes the following recipes (and potentially their advancements):
- Diamond Shard
- Cloud Marble Pillar
- Burned Oak Planks
- Wood Arrow