v1.16.0 Feature Release
This release revamps firearms. Newly added effects include:
- Recoil
- Muzzle Flash
- Musket ball impact particles
- New musket ball models
- Updated firearm models
A new firearm has also been added. The musket is a long-range firearm that can be equipped with a scope. When firing from a musket, projectiles experience less drop.
Additionally, projectile velocities have been tweaked and balanced on the flintlock pistol and blunderbuss.
Flares now last longer and have a longer delay before exploding.
The small parts system has been completely revamped as well. A new loom-like interface exists for making parts. The old blueprint-based crafting system no longer exists.
A few other cleanups have happened. Internally, projectile renderers have been optimized and rewritten. Some items have also been renamed. Upon loading an old world, these items will be automatically remapped in the registry to prevent loss of items. For the most part this only affects registry names as the language files have had updated names for a while.