v1.26.2 Bugfix Release
AnonymousHacker1279
released this
02 Oct 21:31
·
162 commits
to master
since this release
This minor update includes another batch of bugfixes and improvements, before development begins on the next content
update.
Feature Changes / Additions
- Improve performance of Celestial Towers
- When spawning waves, entities are no longer spawned all at once. Instead, they are added to a queue and up to
three mobs per tick are spawned during a summoning wave. This should help reduce lag spikes especially with higher
waves. - Skeletons and zombies that are spawned are now tagged. When checking to progress the wave, the tower now scans
for this tag instead of doing two separate skeleton/zombie type scans.
- When spawning waves, entities are no longer spawned all at once. Instead, they are added to a queue and up to
- Celestial Towers are now added to the
bosses
entity tag - Celestial Towers can no longer be pushed by other entities
- Improve combat AI of some entities
- Improve combat responsiveness by adjusting attack goal weights in Dying Soldiers and Minutemen
- Improve healing tasks in Field Medics
- Healing is now handled with a separate dedicated goal
- Area scanning for hurt entities is improved
- Healing other entities now also removes bleed effects
- Slight adjustments to speed and armor attributes of these entities
- Rock Spider step height has been reduced by 50% compared to regular spiders
Bugfixes
- Call
finalizeSpawn
when respawning Super Hans (which properly sets XP drop values and attributes based on
difficulty) - Fix an error in the advancement for obtaining padded leather armor that corresponded to the wrong armor set