Skip to content

v1.26.2 Bugfix Release

Compare
Choose a tag to compare
@AnonymousHacker1279 AnonymousHacker1279 released this 02 Oct 21:31
· 162 commits to master since this release
5b029f5

This minor update includes another batch of bugfixes and improvements, before development begins on the next content
update.

Feature Changes / Additions

  • Improve performance of Celestial Towers
    • When spawning waves, entities are no longer spawned all at once. Instead, they are added to a queue and up to
      three mobs per tick are spawned during a summoning wave. This should help reduce lag spikes especially with higher
      waves.
    • Skeletons and zombies that are spawned are now tagged. When checking to progress the wave, the tower now scans
      for this tag instead of doing two separate skeleton/zombie type scans.
  • Celestial Towers are now added to the bosses entity tag
  • Celestial Towers can no longer be pushed by other entities
  • Improve combat AI of some entities
    • Improve combat responsiveness by adjusting attack goal weights in Dying Soldiers and Minutemen
    • Improve healing tasks in Field Medics
      • Healing is now handled with a separate dedicated goal
      • Area scanning for hurt entities is improved
      • Healing other entities now also removes bleed effects
    • Slight adjustments to speed and armor attributes of these entities
  • Rock Spider step height has been reduced by 50% compared to regular spiders

Bugfixes

  • Call finalizeSpawn when respawning Super Hans (which properly sets XP drop values and attributes based on
    difficulty)
  • Fix an error in the advancement for obtaining padded leather armor that corresponded to the wrong armor set