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Merge pull request #104 from AnonymousHacker1279/1.20.1-dev
Update master branch with 1.20.1-dev changes
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This minor update includes a handful of bugfixes and tweaks. | ||
This minor update includes another batch of bugfixes and improvements, before development begins on the next content | ||
update. | ||
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### Feature Changes / Additions | ||
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- Tossing a Hans' Blessing into a fire block will now summon a Super Hans while inside a tower structure, allowing him | ||
to be easily respawned instead of having to find multiple towers | ||
- Loot table changes: | ||
- Champion Tower chests have been rebalanced slightly to make the rare items less rare | ||
- Super Hans now has a pool to include the three accessory items which were previously only accessible through | ||
champion tower chests, and has a pool to occasionally drop Kill Counters | ||
- Hans now has a pool to rarely drop Kill Counters, and no longer has a pool to drop leather | ||
- Celestial Towers now roll each pool based on the number of players that dealt damage, similar to | ||
Super Hans | ||
- Improve performance of Celestial Towers | ||
- When spawning waves, entities are no longer spawned all at once. Instead, they are added to a queue and up to | ||
three mobs per tick are spawned during a summoning wave. This should help reduce lag spikes especially with higher | ||
waves. | ||
- Skeletons and zombies that are spawned are now tagged. When checking to progress the wave, the tower now scans | ||
for this tag instead of doing two separate skeleton/zombie type scans. | ||
- Celestial Towers are now added to the `bosses` entity tag | ||
- Celestial Towers can no longer be pushed by other entities | ||
- Improve combat AI of some entities | ||
- Improve combat responsiveness by adjusting attack goal weights in Dying Soldiers and Minutemen | ||
- Improve healing tasks in Field Medics | ||
- Healing is now handled with a separate dedicated goal | ||
- Area scanning for hurt entities is improved | ||
- Healing other entities now also removes bleed effects | ||
- Slight adjustments to speed and armor attributes of these entities | ||
- Rock Spider step height has been reduced by 50% compared to regular spiders | ||
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### Bugfixes | ||
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- Fix enchantment tooltips at the max Skygazer level not being colored correctly when a Skygazer has not been loaded | ||
into the world | ||
- Adjust texture for Champion Base blocks to improve compatibility with mods like Rubidium | ||
- Added missing advancements for some content in the last update, as well as updating some other old advancements | ||
- Call `finalizeSpawn` when respawning Super Hans (which properly sets XP drop values and attributes based on | ||
difficulty) | ||
- Fix an error in the advancement for obtaining padded leather armor that corresponded to the wrong armor set |
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src/generated/resources/data/forge/tags/entity_types/bosses.json
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{ | ||
"values": [ | ||
"immersiveweapons:celestial_tower", | ||
"immersiveweapons:super_hans" | ||
] | ||
} |
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