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v1.20.0 Celestial Update Part 2

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@AnonymousHacker1279 AnonymousHacker1279 released this 04 Mar 20:10
· 299 commits to master since this release
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This is the second half of the Celestial Update (v1.19). Lots of new content and a lot of polishing has been done.

Here's what's changed:

New Items

  • Meteor Staff: Summon meteors from the sky via right-click.
  • Cursed Sight Staff: Summon Evil Eyes on other creatures.

New Blocks

  • Rusted Iron Block: Replaces some of the iron in Water Tower and Underground Bunker structures for better realism and to prevent such easy access to a ton of iron early in the game.

New Entities

  • Storm Creeper: Similar to the regular Creeper, but with a higher blast radius. It is slower to compensate, but very dangerous to encounter! Spawns naturally in the Deadman's Desert.
  • Evil Eye: A detached eye which floats randomly throughout the Deadman's Desert. If close enough to the player, they will begin to follow and stare. If they stare for long enough, the player will randomly receive debuffs until the eyes are killed.
  • Star Wolf: A stronger and faster wolf which is also immune to fall damage. They spawn naturally in the Starlight Plains biome.
  • Skygazer: A villager-like NPC which provides endgame level trades. They are found in Space Observatory structures. They have the ability to increase enchant levels on your items!

New Structures

  • Space Observatory: A small concrete structure found in the Starlight Plains which will contain a Skygazer.

Other Changes

  • Celestial Tower will now passively summon meteors when the player is near enough.
  • Doubled default range for the Celestial Tower spawn check radius regarding the Celestial Lanterns
  • Some textures have been cleaned up and resized for a better appearance and lower file size.
  • Celestial Fragment drop rate increased from 0-3 to 1-3.
  • Rebalanced all item tiers for better balance.
  • Deadman's Desert and Tiltros Wastes now have their own biome tracks.
  • Compressed some larger sound files and adjusted volume.
  • Add mossy stone piles to the Starlight Plains.
  • Wall Shelves can now be locked using debug sticks to prevent them from being destroyed or items from being taken out of them, to help map developers.
  • Updated tags and advancement criterion.
  • Improved ticking performance of the Minuteman and Field Medic.

Bugfixes

  • Fixed musket ball recipes not giving 8 per craft.
  • Fixed small parts table not working on dedicated servers.
  • Fixed language entry for the Explosive Chocolate Bar showing its actual name.
  • Fixed the material and sound type of the Astral Crystal.