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4.15.1
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yairm210 committed Jan 7, 2025
1 parent 70baf93 commit f0a16ad
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61 changes: 39 additions & 22 deletions android/assets/jsons/translations/Afrikaans.properties
Original file line number Diff line number Diff line change
Expand Up @@ -136,6 +136,8 @@ Disables: = Deaktiveer:
Current construction = Huidige konstruksie
Construction queue = Konstruksie tou
# Requires translation!
Queue =
Pick a construction = Kies 'n konstruksie
Queue empty = Tou leeg
Add to queue = Voeg by tou
Expand Down Expand Up @@ -1349,62 +1351,68 @@ Your Golden Age has ended. =
[cityName] has been razed to the ground! =
# Requires translation!
We have conquered the city of [cityName]! =
Your citizens are revolting due to very high unhappiness! =
# Requires translation!
Your citizens are revolting due to very high unhappiness! =
# Possible HP loss loss when attacking, e.g. (-5 HP)
# Requires translation!
([amount] HP) =
# Battle actions
# Requires translation!
attacked =
has attacked =
# Requires translation!
raided =
has raided =
# Requires translation!
captured =
has captured =
# Requires translation!
destroyed =
has destroyed =
# Requires translation!
intercepted =
has intercepted =
# Requires translation!
intercepted and destroyed =
# New translation format (possible hp loss is "bundled into" the unit/city name)
has destroyed the defence of =
# Requires translation!
An enemy [unit] has [battleAction] our [ourUnit] =
An enemy [unit] has [battleAction] [cityName] =
has intercepted and destroyed =
# Enemy types
# Requires translation!
Your [ourUnit] has [battleAction] an enemy [unit] =
An enemy [unit] =
# Requires translation!
An enemy [RangedUnit] has destroyed the defence of [cityName] =
Enemy city [cityName] =
# Our types
# Requires translation!
Enemy city [cityName] has destroyed our [ourUnit] =
our [unit] =
# cityName is a single word, no need for translation
# New translation format (possible hp loss is "bundled into" the unit/city name)
# Requires translation!
An enemy [unit] was destroyed while attacking [cityName] =
[enemyCombatant] [battleAction] [ourCombatant] =
# Requires translation!
An enemy [unit] was destroyed while attacking our [ourUnit] =
[ourType] [battleAction] an enemy [unit] =
# Interceptor types
# Requires translation!
an unknown interceptor =
# Requires translation!
an intercepting [interceptorName] =
# Requires translation!
Our [attackerName] was [battleAction] by [interceptorType] =
# e.g. Destroyed
# Requires translation!
Our [attackerName] [battleAction] an intercepting [interceptorType] =
# Requires translation!
Our [interceptorName] [battleAction] an enemy [attackerName] =
# Requires translation!
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
# Requires translation!
Our [interceptorName] intercepted and was destroyed by an unknown enemy =
# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
# Requires translation!
Our [attackerName] was [battleAction] by [interceptorType] =

# Old format - still in use, but intended to be deprecated
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) =
# Requires translation!
Expand Down Expand Up @@ -1434,15 +1442,23 @@ Your [ourUnit] has destroyed an enemy [unit] =
# Requires translation!
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) =
# Requires translation!
An enemy [RangedUnit] has destroyed the defence of [cityName] =
# Requires translation!
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) =
# Requires translation!
Enemy city [cityName] has destroyed our [ourUnit] =
# Requires translation!
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
# Requires translation!
An enemy [unit] was destroyed while attacking [cityName] =
# Requires translation!
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] was destroyed while attacking our [ourUnit] =
# Requires translation!
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) =

# Interception messages (todo - modernize)
# Interception messages
# Requires translation!
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) =
# Requires translation!
Expand All @@ -1461,6 +1477,7 @@ Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [a
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) =

# Requires translation!
Nothing tried to intercept our [attackerName] =

Expand Down
61 changes: 39 additions & 22 deletions android/assets/jsons/translations/Bangla.properties
Original file line number Diff line number Diff line change
Expand Up @@ -123,6 +123,8 @@ Disables: = নিষ্ক্রিয় করেঃ
Current construction = বর্তমান নির্মাণ
Construction queue = নির্মাণ সারি
# Requires translation!
Queue =
Pick a construction = একটি নির্মাণ নির্বাচন করুন
Queue empty = শূন্য সারি
Add to queue = সারিতে যোগ করুন
Expand Down Expand Up @@ -1015,62 +1017,68 @@ An unknown civilization has started constructing [construction]! = একটি
Your Golden Age has ended. = আপনার স্বর্ণ যুগ শেষ হয়েছে।
[cityName] has been razed to the ground! = [cityName] সম্পূর্ণভাবে ধ্বংস হয়ে গ্যাসে!
We have conquered the city of [cityName]! = আমরা [cityName]কে দখল করেছি!
Your citizens are revolting due to very high unhappiness! =
# Requires translation!
Your citizens are revolting due to very high unhappiness! =

# Possible HP loss loss when attacking, e.g. (-5 HP)
# Requires translation!
([amount] HP) =

# Battle actions
# Requires translation!
attacked =
has attacked =
# Requires translation!
raided =
has raided =
# Requires translation!
captured =
has captured =
# Requires translation!
destroyed =
has destroyed =
# Requires translation!
intercepted =
has intercepted =
# Requires translation!
intercepted and destroyed =

# New translation format (possible hp loss is "bundled into" the unit/city name)
has destroyed the defence of =
# Requires translation!
An enemy [unit] has [battleAction] our [ourUnit] =
An enemy [unit] has [battleAction] [cityName] =
has intercepted and destroyed =

# Enemy types
# Requires translation!
Your [ourUnit] has [battleAction] an enemy [unit] =
An enemy [unit] =
# Requires translation!
An enemy [RangedUnit] has destroyed the defence of [cityName] =
Enemy city [cityName] =

# Our types
# Requires translation!
Enemy city [cityName] has destroyed our [ourUnit] =
our [unit] =
# cityName is a single word, no need for translation

# New translation format (possible hp loss is "bundled into" the unit/city name)
# Requires translation!
An enemy [unit] was destroyed while attacking [cityName] =
[enemyCombatant] [battleAction] [ourCombatant] =
# Requires translation!
An enemy [unit] was destroyed while attacking our [ourUnit] =
[ourType] [battleAction] an enemy [unit] =

# Interceptor types
# Requires translation!
an unknown interceptor =
# Requires translation!
an intercepting [interceptorName] =

# Requires translation!
Our [attackerName] was [battleAction] by [interceptorType] =
# e.g. Destroyed
# Requires translation!
Our [attackerName] [battleAction] an intercepting [interceptorType] =
# Requires translation!
Our [interceptorName] [battleAction] an enemy [attackerName] =

# Requires translation!
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
# Requires translation!
Our [interceptorName] intercepted and was destroyed by an unknown enemy =

# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
# Requires translation!
Our [attackerName] was [battleAction] by [interceptorType] =

# Old format - still in use, but intended to be deprecated
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) =
# Requires translation!
Expand Down Expand Up @@ -1099,15 +1107,23 @@ Your [ourUnit] has destroyed an enemy [unit] =
# Requires translation!
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) =
# Requires translation!
An enemy [RangedUnit] has destroyed the defence of [cityName] =
# Requires translation!
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) =
# Requires translation!
Enemy city [cityName] has destroyed our [ourUnit] =
# Requires translation!
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
# Requires translation!
An enemy [unit] was destroyed while attacking [cityName] =
# Requires translation!
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] was destroyed while attacking our [ourUnit] =
# Requires translation!
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) =

# Interception messages (todo - modernize)
# Interception messages
# Requires translation!
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) =
# Requires translation!
Expand All @@ -1126,6 +1142,7 @@ Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [a
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) =

# Requires translation!
Nothing tried to intercept our [attackerName] =

Expand Down
61 changes: 39 additions & 22 deletions android/assets/jsons/translations/Belarusian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -133,6 +133,8 @@ Disables: = Адключэнні:

Current construction = Бягучае будаўніцтва
Construction queue = Чарга будаўніцтва
# Requires translation!
Queue =
Pick a construction = Выберыце будаўніцтва
Queue empty = Ачысціць чаргу
Add to queue = Дабавіць у чаргу
Expand Down Expand Up @@ -1065,62 +1067,68 @@ Your Golden Age has ended. = Ваш залаты век скончыўся.
[cityName] has been razed to the ground! =
# Requires translation!
We have conquered the city of [cityName]! =
Your citizens are revolting due to very high unhappiness! =
# Requires translation!
Your citizens are revolting due to very high unhappiness! =

# Possible HP loss loss when attacking, e.g. (-5 HP)
# Requires translation!
([amount] HP) =

# Battle actions
# Requires translation!
attacked =
has attacked =
# Requires translation!
raided =
has raided =
# Requires translation!
captured =
has captured =
# Requires translation!
destroyed =
has destroyed =
# Requires translation!
intercepted =
has intercepted =
# Requires translation!
intercepted and destroyed =

# New translation format (possible hp loss is "bundled into" the unit/city name)
has destroyed the defence of =
# Requires translation!
An enemy [unit] has [battleAction] our [ourUnit] =
An enemy [unit] has [battleAction] [cityName] =
has intercepted and destroyed =

# Enemy types
# Requires translation!
Your [ourUnit] has [battleAction] an enemy [unit] =
An enemy [unit] =
# Requires translation!
An enemy [RangedUnit] has destroyed the defence of [cityName] =
Enemy city [cityName] =

# Our types
# Requires translation!
Enemy city [cityName] has destroyed our [ourUnit] =
our [unit] =
# cityName is a single word, no need for translation

# New translation format (possible hp loss is "bundled into" the unit/city name)
# Requires translation!
An enemy [unit] was destroyed while attacking [cityName] =
[enemyCombatant] [battleAction] [ourCombatant] =
# Requires translation!
An enemy [unit] was destroyed while attacking our [ourUnit] =
[ourType] [battleAction] an enemy [unit] =

# Interceptor types
# Requires translation!
an unknown interceptor =
# Requires translation!
an intercepting [interceptorName] =

# Requires translation!
Our [attackerName] was [battleAction] by [interceptorType] =
# e.g. Destroyed
# Requires translation!
Our [attackerName] [battleAction] an intercepting [interceptorType] =
# Requires translation!
Our [interceptorName] [battleAction] an enemy [attackerName] =

# Requires translation!
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
# Requires translation!
Our [interceptorName] intercepted and was destroyed by an unknown enemy =

# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
# Requires translation!
Our [attackerName] was [battleAction] by [interceptorType] =

# Old format - still in use, but intended to be deprecated
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) =
# Requires translation!
Expand Down Expand Up @@ -1150,15 +1158,23 @@ Your [ourUnit] has destroyed an enemy [unit] =
# Requires translation!
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) =
# Requires translation!
An enemy [RangedUnit] has destroyed the defence of [cityName] =
# Requires translation!
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) =
# Requires translation!
Enemy city [cityName] has destroyed our [ourUnit] =
# Requires translation!
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
# Requires translation!
An enemy [unit] was destroyed while attacking [cityName] =
# Requires translation!
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] was destroyed while attacking our [ourUnit] =
# Requires translation!
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) =

# Interception messages (todo - modernize)
# Interception messages
# Requires translation!
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) =
# Requires translation!
Expand All @@ -1177,6 +1193,7 @@ Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [a
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) =

# Requires translation!
Nothing tried to intercept our [attackerName] =

Expand Down
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