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Weaving Lindworm #2565
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Weaving Lindworm #2565
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updates lindworm sprites Update lindworm.dm Adds Weaving lindworm
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qdel(floor_fire) | ||
new /obj/structure/turf_confetti(T) | ||
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if(ishuman(target)) |
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Your going to want to put a CanTarget override for non humans. Currently the stat attack applies to simplemobs and causes the lindworm to attack ordeal corpses.
Essentially just put in
/mob/living/simple_animal/hostile/abnormality/lindworm/CanAttack(atom/the_target)
if(isliving(the_target))
var/mob/living/carbon/host = the_target
if(host.stat == DEAD && !ishuman(the_target))
return FALSE
return ..()
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Actually it might be easier to do it backwards and remove the stat_attack and just put in a can_attack override for dead humans.
About The Pull Request
Adds Weaving Lindworm.
This is an abnormality that has the theme of "Shedding armor" so that it loses it's defenses.
Instead of dying, lindworm releases a damage turf range. It also does this on attack.
It then sheds it's skin and heals to full. It deals this one time per layer, and starts with 5 layers
Lindworm actually lowers the defenses of the person who worked on it, based off what was worked on it.
To encourage this, Lindworm has quite high work rates; with each work, and lowers it's own layers per work.
It's EGO gear however, is very strong. While it has a low attack rate, and stuns you on attack, it also rends both red and white.
All on top of 4 range, making it an excellent support weapon.
Changelog
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add: Added Weaving Lindworm
/:cl: