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fixed a few bugs for the parsing of IndoorGML files
LoDs of Buildings are now taken into account when validating the topological relationships between BuildingParts: the tests are now per LoD now (so no "clash" between LoD1.3 and LoD2.2 if stored in the same file)
Removed
removed the support for CityGML files and 'vanilla' GML files. Only IndoorGML files can be read, and support for GML 3.3 is not fully there yet. Most errors/issues that are reported with val3dity have to do with a faulty parser of CityGML, and not with val3dity itself. I cannot justify spending 100s of hours fixing the parser, I tried hard but this not possible anymore. If someone wants to do it then great I am willing to help them, but I will not invest time on this anymore. Just upgrade your files to CityJSON (https://www.cityjson.org/tutorials/conversion/), I'll always maintain a full CityJSON parser!