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Add NPC worldIndex to NPC update packets #205

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152 changes: 122 additions & 30 deletions src/main/java/org/runejs/client/media/renderable/actor/Npc.java
Original file line number Diff line number Diff line change
Expand Up @@ -11,49 +11,117 @@ public class Npc extends Actor {
public ActorDefinition actorDefinition;

public static void parseNpcUpdateMasks(PacketBuffer buffer) {
for(int i = 0; i < actorUpdatingIndex; i++) {
int npcIndex = Player.actorUpdatingIndices[i];
Npc npc = Player.npcs[npcIndex];
for (int i = 0; i < actorUpdatingIndex; i++) {
int npcIndex = -1;
Npc npc = null;

boolean alreadyGotWorldIndex = false;

int mask = buffer.getUnsignedByte();
if((0x1 & mask) != 0) {
if ((0x1 & mask) != 0) {
int i_3_ = buffer.getUnsignedByte();
int i_4_ = buffer.getUnsignedByte();
int remainingHitpoints = buffer.getUnsignedByte();
int maximumHitpoints = buffer.getUnsignedByte();

// the NPC's worldIndex bytes won't be included if already
// sent earlier
if (!alreadyGotWorldIndex) {
npcIndex = buffer.getUnsignedShortBE();
npc = Player.npcs[npcIndex];
alreadyGotWorldIndex = true;
}

npc.method785(i_4_, MovedStatics.pulseCycle, i_3_);
npc.anInt3139 = MovedStatics.pulseCycle + 300;
npc.remainingHitpoints = buffer.getUnsignedByte();
npc.maximumHitpoints = buffer.getUnsignedByte();
npc.remainingHitpoints = remainingHitpoints;
npc.maximumHitpoints = maximumHitpoints;
}
if((0x20 & mask) != 0) {
npc.graphicId = buffer.getUnsignedShortLE();
if ((0x20 & mask) != 0) {
int graphicId = buffer.getUnsignedShortLE();
int i_5_ = buffer.getIntBE();

// the NPC's worldIndex bytes won't be included if already
// sent earlier
if (!alreadyGotWorldIndex) {
npcIndex = buffer.getUnsignedShortBE();
npc = Player.npcs[npcIndex];
alreadyGotWorldIndex = true;
}
npc.graphicId = graphicId;
npc.anInt3129 = 0;
npc.graphicDelay = MovedStatics.pulseCycle + (0xffff & i_5_);
npc.graphicHeight = i_5_ >> 16;
npc.anInt3140 = 0;
if(npc.graphicDelay > MovedStatics.pulseCycle)
if (npc.graphicDelay > MovedStatics.pulseCycle)
npc.anInt3140 = -1;
if(npc.graphicId == 65535)
if (npc.graphicId == 65535)
npc.graphicId = -1;
}
if((mask & 0x4) != 0) {
npc.facingActorIndex = buffer.getUnsignedShortBE();
if(npc.facingActorIndex == 65535)
if ((mask & 0x4) != 0) {
int facingActorIndex = buffer.getUnsignedShortBE();

// the NPC's worldIndex bytes won't be included if already
// sent earlier
if (!alreadyGotWorldIndex) {
npcIndex = buffer.getUnsignedShortBE();
npc = Player.npcs[npcIndex];
alreadyGotWorldIndex = true;
}

npc.facingActorIndex = facingActorIndex;

if (npc.facingActorIndex == 65535)
npc.facingActorIndex = -1;
}
if((0x2 & mask) != 0) {
if ((0x2 & mask) != 0) {
int i_6_ = buffer.getUnsignedByte();
int i_7_ = buffer.getUnsignedByte();

int remainingHitpoints = buffer.getUnsignedByte();
int maximumHitpoints = buffer.getUnsignedByte();

// the NPC's worldIndex bytes won't be included if already
// sent earlier
if (!alreadyGotWorldIndex) {
npcIndex = buffer.getUnsignedShortBE();
npc = Player.npcs[npcIndex];
alreadyGotWorldIndex = true;
}

npc.method785(i_7_, MovedStatics.pulseCycle, i_6_);
npc.anInt3139 = MovedStatics.pulseCycle + 300;
npc.remainingHitpoints = buffer.getUnsignedByte();
npc.maximumHitpoints = buffer.getUnsignedByte();

npc.remainingHitpoints = remainingHitpoints;
npc.maximumHitpoints = maximumHitpoints;
}
if((0x40 & mask) != 0) {
npc.forcedChatMessage = buffer.getString();
if ((0x40 & mask) != 0) {
String forcedChatMessage = buffer.getString();

// the NPC's worldIndex bytes won't be included if already
// sent earlier
if (!alreadyGotWorldIndex) {
npcIndex = buffer.getUnsignedShortBE();
npc = Player.npcs[npcIndex];
alreadyGotWorldIndex = true;
}

npc.forcedChatMessage = forcedChatMessage;

npc.chatTimer = 100;
}
if((mask & 0x80) != 0) {
npc.actorDefinition = ActorDefinition.getDefinition(buffer.getUnsignedShortBE());
if ((mask & 0x80) != 0) {
int actorDefinition = buffer.getUnsignedShortBE();

// the NPC's worldIndex bytes won't be included if already
// sent earlier
if (!alreadyGotWorldIndex) {
npcIndex = buffer.getUnsignedShortBE();
npc = Player.npcs[npcIndex];
alreadyGotWorldIndex = true;
}

npc.actorDefinition = ActorDefinition.getDefinition(actorDefinition);
npc.anInt3083 = npc.actorDefinition.rotateRightAnimation;
npc.anInt3113 = npc.actorDefinition.degreesToTurn;
npc.turnRightAnimationId = npc.actorDefinition.rotate90RightAnimation;
Expand All @@ -64,26 +132,50 @@ public static void parseNpcUpdateMasks(PacketBuffer buffer) {
npc.turnLeftAnimationId = npc.actorDefinition.rotate90LeftAnimation;
npc.turnAroundAnimationId = npc.actorDefinition.rotate180Animation;
}
if((mask & 0x8) != 0) {
npc.facePositionX = buffer.getUnsignedShortBE();
npc.facePositionY = buffer.getUnsignedShortLE();
if ((mask & 0x8) != 0) {
int facePositionX = buffer.getUnsignedShortBE();
int facePositionY = buffer.getUnsignedShortLE();

// the NPC's worldIndex bytes won't be included if already
// sent earlier
if (!alreadyGotWorldIndex) {
npcIndex = buffer.getUnsignedShortBE();
npc = Player.npcs[npcIndex];
alreadyGotWorldIndex = true;
}

npc.facePositionX = facePositionX;
npc.facePositionY = facePositionY;
}
if((0x10 & mask) != 0) {
if ((0x10 & mask) != 0) {
int animationId = buffer.getUnsignedShortBE();
if(animationId == 65535)
animationId = -1;
int animationDelay = buffer.getUnsignedByte();
if(animationId == npc.playingAnimation && animationId != -1) {

// the NPC's worldIndex bytes won't be included if already
// sent earlier
if (!alreadyGotWorldIndex) {
npcIndex = buffer.getUnsignedShortBE();
npc = Player.npcs[npcIndex];
alreadyGotWorldIndex = true;
}

if (animationId == 65535) {
animationId = -1;
}

if (animationId == npc.playingAnimation && animationId != -1) {
int i_10_ = AnimationSequence.getAnimationSequence(animationId).replyMode;
if(i_10_ == 1) {
if (i_10_ == 1) {
npc.anInt3115 = 0;
npc.anInt3095 = 0;
npc.anInt3104 = 0;
npc.playingAnimationDelay = animationDelay;
}
if(i_10_ == 2)
if (i_10_ == 2)
npc.anInt3095 = 0;
} else if(animationId == -1 || npc.playingAnimation == -1 || AnimationSequence.getAnimationSequence(animationId).forcedPriority >= AnimationSequence.getAnimationSequence(npc.playingAnimation).forcedPriority) {
} else if (animationId == -1 || npc.playingAnimation == -1
|| AnimationSequence.getAnimationSequence(animationId).forcedPriority >= AnimationSequence
.getAnimationSequence(npc.playingAnimation).forcedPriority) {
npc.playingAnimation = animationId;
npc.anInt3115 = 0;
npc.playingAnimationDelay = animationDelay;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -24,9 +24,9 @@ public void handle(UpdateNPCsInboundMessage message) {

Npc.parseNpcUpdateMasks(message.appearanceUpdates);

for(int i = 0; i < MovedStatics.deregisterActorCount; i++) {
for (int i = 0; i < MovedStatics.deregisterActorCount; i++) {
int trackedNpcIndex = Player.deregisterActorIndices[i];
if(MovedStatics.pulseCycle != Player.npcs[trackedNpcIndex].anInt3134) {
if (Player.npcs[trackedNpcIndex] != null && MovedStatics.pulseCycle != Player.npcs[trackedNpcIndex].anInt3134) {
Player.npcs[trackedNpcIndex].actorDefinition = null;
Player.npcs[trackedNpcIndex] = null;
}
Expand Down