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update doc
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qhorgues committed Jun 1, 2024
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2 changes: 1 addition & 1 deletion docs/d8/dbf/check__path_8hpp_source.html
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<div class="ttc" id="acheck__path_8hpp_html_a60ea766c25b86e456f97ed58f1ef60d8"><div class="ttname"><a href="../../d8/dbf/check__path_8hpp.html#a60ea766c25b86e456f97ed58f1ef60d8">check_path_diagonal_1_instance</a></div><div class="ttdeci">CONSTEXPR bool check_path_diagonal_1_instance(Board&lt; N, M &gt; const &amp;board, Coord const &amp;dpt, Coord const &amp;arv, std::size_t position, std::optional&lt; Coord &gt; position_other_piece_merge)</div><div class="ttdoc">Vérififie si il y a une pièce entre deux cases sur une instance du plateau pour un mouvement diagonal...</div></div>
<div class="ttc" id="acheck__path_8hpp_html_a797bbd2e4ff0a1e9027140fa01cfae24"><div class="ttname"><a href="../../d8/dbf/check__path_8hpp.html#a797bbd2e4ff0a1e9027140fa01cfae24">check_path_queen_1_instance</a></div><div class="ttdeci">CONSTEXPR bool check_path_queen_1_instance(Board&lt; N, M &gt; const &amp;board, Coord const &amp;dpt, Coord const &amp;arv, std::size_t position, std::optional&lt; Coord &gt; position_other_piece_merge)</div><div class="ttdoc">Vérififie si il y a une pièce entre deux cases sur une instance du plateau pour un mouvement orthogon...</div></div>
<div class="ttc" id="acheck__path_8hpp_html_a800770aa8cf33ed229cc50d00f866739"><div class="ttname"><a href="../../d8/dbf/check__path_8hpp.html#a800770aa8cf33ed229cc50d00f866739">check_path_straight_1_instance</a></div><div class="ttdeci">CONSTEXPR bool check_path_straight_1_instance(Board&lt; N, M &gt; const &amp;board, Coord const &amp;dpt, Coord const &amp;arv, std::size_t position, std::optional&lt; Coord &gt; position_other_piece_merge)</div><div class="ttdoc">Vérififie si il y a une pièce entre deux cases sur une instance du plateau pour un mouvement orthogon...</div></div>
<div class="ttc" id="aclassBoard_html"><div class="ttname"><a href="../../de/d23/classBoard.html">Board</a></div><div class="ttdoc">La classe représentant le plateau de jeu.</div><div class="ttdef"><b>Definition</b> Board.hpp:33</div></div>
<div class="ttc" id="aclassBoard_html"><div class="ttname"><a href="../../de/d23/classBoard.html">Board</a></div><div class="ttdoc">La classe représentant le plateau de jeu.</div><div class="ttdef"><b>Definition</b> Board.hpp:34</div></div>
<div class="ttc" id="astructCoord_html"><div class="ttname"><a href="../../d9/dfc/structCoord.html">Coord</a></div><div class="ttdoc">La structure qui représente une coordonnée sur le plateau.</div><div class="ttdef"><b>Definition</b> Coord.hpp:11</div></div>
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49 changes: 25 additions & 24 deletions docs/dc/d20/classBoard-members.html

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2 changes: 1 addition & 1 deletion docs/dc/d2f/ConsoleInterface_8hpp_source.html
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#endif</span></div>
<div class="ttc" id="aBoard_8hpp_html"><div class="ttname"><a href="../../dd/db8/Board_8hpp.html">Board.hpp</a></div></div>
<div class="ttc" id="aConsoleInterface_8hpp_html_ae603137f7ce31de7fc0c5b240a703048"><div class="ttname"><a href="../../dc/d2f/ConsoleInterface_8hpp.html#ae603137f7ce31de7fc0c5b240a703048">operator&lt;&lt;</a></div><div class="ttdeci">std::ostream &amp; operator&lt;&lt;(std::ostream &amp;os, Board&lt; N, M &gt; const &amp;board)</div></div>
<div class="ttc" id="aclassBoard_html"><div class="ttname"><a href="../../de/d23/classBoard.html">Board</a></div><div class="ttdoc">La classe représentant le plateau de jeu.</div><div class="ttdef"><b>Definition</b> Board.hpp:33</div></div>
<div class="ttc" id="aclassBoard_html"><div class="ttname"><a href="../../de/d23/classBoard.html">Board</a></div><div class="ttdoc">La classe représentant le plateau de jeu.</div><div class="ttdef"><b>Definition</b> Board.hpp:34</div></div>
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1 change: 1 addition & 0 deletions docs/dd/db8/Board_8hpp.html
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<code>#include &lt;array&gt;</code><br />
<code>#include &lt;utility&gt;</code><br />
<code>#include &lt;optional&gt;</code><br />
<code>#include &lt;concepts&gt;</code><br />
<code>#include &lt;complex&gt;</code><br />
<code>#include &lt;cstddef&gt;</code><br />
<code>#include &lt;initializer_list&gt;</code><br />
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624 changes: 313 additions & 311 deletions docs/dd/db8/Board_8hpp_source.html

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2 changes: 1 addition & 1 deletion docs/de/d1d/Piece_8hpp_source.html
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<div class="ttc" id="aTypePiece_8hpp_html_a2437c4d8f0bf23b8c6c76305ed35ae83a3acd2a53aca11e0f883236ea27a3b627"><div class="ttname"><a href="../../dc/dae/TypePiece_8hpp.html#a2437c4d8f0bf23b8c6c76305ed35ae83a3acd2a53aca11e0f883236ea27a3b627">TypePiece::PAWN</a></div><div class="ttdeci">@ PAWN</div></div>
<div class="ttc" id="aTypePiece_8hpp_html_a2437c4d8f0bf23b8c6c76305ed35ae83a97c60a3a4e61ee21e3f38a2f950fe293"><div class="ttname"><a href="../../dc/dae/TypePiece_8hpp.html#a2437c4d8f0bf23b8c6c76305ed35ae83a97c60a3a4e61ee21e3f38a2f950fe293">TypePiece::ROOK</a></div><div class="ttdeci">@ ROOK</div></div>
<div class="ttc" id="aTypePiece_8hpp_html_a2437c4d8f0bf23b8c6c76305ed35ae83af7f210da15dbb4283299b2affd9bb238"><div class="ttname"><a href="../../dc/dae/TypePiece_8hpp.html#a2437c4d8f0bf23b8c6c76305ed35ae83af7f210da15dbb4283299b2affd9bb238">TypePiece::KNIGHT</a></div><div class="ttdeci">@ KNIGHT</div></div>
<div class="ttc" id="aclassBoard_html"><div class="ttname"><a href="../../de/d23/classBoard.html">Board</a></div><div class="ttdoc">La classe représentant le plateau de jeu.</div><div class="ttdef"><b>Definition</b> Board.hpp:33</div></div>
<div class="ttc" id="aclassBoard_html"><div class="ttname"><a href="../../de/d23/classBoard.html">Board</a></div><div class="ttdoc">La classe représentant le plateau de jeu.</div><div class="ttdef"><b>Definition</b> Board.hpp:34</div></div>
<div class="ttc" id="aclassPiece_html"><div class="ttname"><a href="../../d5/df0/classPiece.html">Piece</a></div><div class="ttdoc">Class conservant le type et la couleur d'une pièce. Elle permet aussi de recuperer ses mouvement poss...</div><div class="ttdef"><b>Definition</b> Piece.hpp:21</div></div>
<div class="ttc" id="aclassPiece_html_a131a0b83732b451f5c6c777c17970703"><div class="ttname"><a href="../../d5/df0/classPiece.html#a131a0b83732b451f5c6c777c17970703">Piece::get_list_move_pawn</a></div><div class="ttdeci">CONSTEXPR std::forward_list&lt; Coord &gt; get_list_move_pawn(Board&lt; N, M &gt; const &amp;board, Coord const &amp;pos) const noexcept</div><div class="ttdoc">Récupère la liste de mouvement du pion.</div></div>
<div class="ttc" id="aclassPiece_html_a1f6a0aada0a81bb106d80432a4dfaef5"><div class="ttname"><a href="../../d5/df0/classPiece.html#a1f6a0aada0a81bb106d80432a4dfaef5">Piece::get_list_move_rec</a></div><div class="ttdeci">CONSTEXPR std::forward_list&lt; Coord &gt; get_list_move_rec(Board&lt; N, M &gt; const &amp;board, Coord const &amp;pos, std::array&lt; int, SIZE &gt; const &amp;list_move) const noexcept</div><div class="ttdoc">Récupère la liste de mouvement d'une pièce pour les déplacements indiqué de manière récursive c'est à...</div></div>
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