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0.9
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mausimus committed Aug 10, 2023
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27 changes: 19 additions & 8 deletions README.md
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Expand Up @@ -25,11 +25,12 @@ Overlay for running GPU shaders on top of Windows desktop.

### Download

Latest release (v0.8, 4 Jun 2023):
* ability to disable global hotkeys
* fix: shader parameters are lost when minimizing/restarting
Latest release (v0.9, 10 Aug 2023):
* refresh or RetroArch shader library
* new Shader Browser window
* bug fixes

https://github.com/mausimus/ShaderGlass/releases/download/v0.8/ShaderGlass-0.8-win-x64.zip
https://github.com/mausimus/ShaderGlass/releases/download/v0.9/ShaderGlass-0.9-win-x64.zip

<br/>

Expand All @@ -48,13 +49,13 @@ If the app reports missing libraries please install [Visual C++ Redistributable

<br/>

### See it in action
### Screenshots

Demonstration video (YouTube):
ShaderGlass running over multiple applications on Windows 11 desktop.

[![ShaderGlass](https://img.youtube.com/vi/5WLit0TBYIw/0.jpg)](https://www.youtube.com/watch?v=5WLit0TBYIw "ShaderGlass")
![screenshot](images/screen7.png)

### Screenshots
[Demonstration video (YouTube)](https://www.youtube.com/watch?v=5WLit0TBYIw "ShaderGlass")

##### Desktop Glass mode

Expand Down Expand Up @@ -158,6 +159,14 @@ Window Glass (surrounding black bars) or Window Clone (top-left aligned) with yo

* _Shader_ - choose RetroArch shader to apply, or _none_ shader for testing

* _Choose_ - open Shader Browser to switch the current shader

* _Next_ - switch to the next Shader

* _Random_ - choose a random Shader

* _Active_ - temporarily switch to 'none' Shader to see the difference (hold TAB)

* _Parameters_ - show and modify active shader's parameters

You can save and load profile files which will store all the options. It's also possible to pass profile file path on the command
Expand Down Expand Up @@ -248,3 +257,5 @@ Please refer to copyright notes within shader code for detailed copyright and li
* App icon courtesy of [Icons-Land](http://www.icons-land.com/)

* Big kudos to RetroArch team, emulator developers and the wide retro community!

* Thanks to @lonestarr for PRs :thumbsup:
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