Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Rain Effects #13

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 12 additions & 0 deletions godot/Demos/RainEffects3D.tscn
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=2]

[ext_resource path="res://addons/node-essential-helpers/DemoScreenSlide.gd" type="Script" id=1]
[ext_resource path="res://addons/node-essential-helpers/SceneSlideshow.gd" type="Script" id=2]
[ext_resource path="res://Screens/RainEffects3DDemo.tscn" type="PackedScene" id=3]

[node name="RainEffects3D" type="Node2D"]
script = ExtResource( 2 )

[node name="RainEffects3DDemo" type="Node2D" parent="."]
script = ExtResource( 1 )
scene = ExtResource( 3 )
3 changes: 2 additions & 1 deletion godot/Demos/labels/demo_labels.csv
Original file line number Diff line number Diff line change
Expand Up @@ -14,4 +14,5 @@ muzzleflash3d_muzzleflash3ddemo,"Using simple texture cards we can make a comple
vines3d_vines3ddemo,"Using a static mesh of tubes we can manipulate the vertices and discard parts of the mesh with a simple shader for a vine growing effect."
flames3d_flames3ddemo,"With multiple layers of scrolling textures on a particle, you can achieve complicated non repeating patterns with a low number of particles."
fireburst3d_fireburst3ddemo,"Using warping and four texture variations we can create a fluid fire effect that doesn't look repetitive. Great for dragons and flame throwers."
stylizedexplosion3d_stylizedexplosion3ddemo,"While particles and billboard are often used for explosions, another approach that offers great control is a custom mesh."
stylizedexplosion3d_stylizedexplosion3ddemo,"While particles and billboard are often used for explosions, another approach that offers great control is a custom mesh."
raineffects3d_raineffects3ddemo,"Custom shaders applied as Next Pass materials are great for layering effects on models. Here one pass adds streaks of rain and another adds splashes above the model."
Binary file modified godot/Demos/labels/demo_labels.en.translation
Binary file not shown.
3 changes: 2 additions & 1 deletion godot/Main/nodes_metadata.json
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,8 @@
"Vines3D",
"Flames3D",
"FireBurst3D",
"StylizedExplosion3D"
"StylizedExplosion3D",
"RainEffects3D"
]
},
"search_terms": {
Expand Down
Binary file added godot/RainEffects3D/drop.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
35 changes: 35 additions & 0 deletions godot/RainEffects3D/drop.png.import
Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/drop.png-b5f1cd15bb3f4b812054ea2cef7a8456.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://RainEffects3D/drop.png"
dest_files=[ "res://.import/drop.png-b5f1cd15bb3f4b812054ea2cef7a8456.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=true
flags/filter=true
flags/mipmaps=true
flags/anisotropic=true
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0
Binary file added godot/RainEffects3D/drop_uvs.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
35 changes: 35 additions & 0 deletions godot/RainEffects3D/drop_uvs.png.import
Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/drop_uvs.png-bea7bb603fbf69907605a62268d6b1ba.stex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://RainEffects3D/drop_uvs.png"
dest_files=[ "res://.import/drop_uvs.png-bea7bb603fbf69907605a62268d6b1ba.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=true
flags/filter=true
flags/mipmaps=true
flags/anisotropic=true
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0
Loading