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esperecyan committed Dec 8, 2020
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203 changes: 203 additions & 0 deletions .editorconfig
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[*]
indent_style = tab
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
indent_size = 4
guidelines = 120

[{*.meta,*.cs}]
indent_style = space

[*.meta]
trim_trailing_whitespace = false
indent_size = 2



[*.cs]
#### .NET コーディング規則 ####
# https://docs.microsoft.com/visualstudio/ide/editorconfig-code-style-settings-reference

### 言語規則 ###

## .NET コード スタイルの設定

# this. と Me. の設定
dotnet_style_qualification_for_event = true:warning
dotnet_style_qualification_for_field = true:warning
dotnet_style_qualification_for_method = true:warning
dotnet_style_qualification_for_property = true:warning

# 言語キーワードと BCL の種類の設定
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning

# 修飾子設定
dotnet_style_require_accessibility_modifiers = always:warning
csharp_preferred_modifier_order = public, private, protected, internal, static, extern, new, virtual, abstract, sealed, override, readonly, unsafe, volatile, async:warning

# 式レベルの設定
dotnet_style_prefer_inferred_tuple_names = true:warning
dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
dotnet_style_prefer_auto_properties = true:warning
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:warning

# Null チェック設定
dotnet_style_coalesce_expression = true:warning
dotnet_style_null_propagation = true:warning

# ドキュメント化されていないプロパティ
# https://github.com/MicrosoftDocs/visualstudio-docs/issues/3641
dotnet_style_operator_placement_when_wrapping = beginning_of_line

## C# コード スタイルの設定

# var を優先
csharp_style_var_for_built_in_types = true:warning
csharp_style_var_when_type_is_apparent = true:warning

# 式のようなメンバー
csharp_style_expression_bodied_properties = true:warning
csharp_style_expression_bodied_accessors = true:warning

# パターン マッチング設定
csharp_style_pattern_matching_over_is_with_cast_check = true:warning
csharp_style_pattern_matching_over_as_with_null_check = true:warning

# インライン変数宣言
csharp_style_inlined_variable_declaration = true:warning

# 式レベルの設定
csharp_prefer_simple_default_expression = true:warning

# コード ブロックの設定
csharp_prefer_braces = true:warning

# インデックスと範囲のユーザー設定【C# 8.0】
csharp_style_prefer_index_operator = false:error
csharp_style_prefer_range_operator = false:error

# その他のユーザー設定
csharp_using_directive_placement = outside_namespace:warning
# 【C# 8.0】
csharp_style_prefer_switch_expression = false:error

### 書式規則 ###

## .NET 書式設定

# using の整理
dotnet_sort_system_directives_first = true
dotnet_separate_import_directive_groups = false

## C# 書式設定

# 改行設定
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_members_in_anonymous_types = true

# インデント設定
csharp_indent_case_contents = true
csharp_indent_switch_labels = true
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents_when_block = false

# スペース設定
csharp_space_after_cast = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_around_binary_operators = before_and_after
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_after_comma = true
csharp_space_before_comma = false
csharp_space_after_dot = false
csharp_space_before_dot = false
csharp_space_after_semicolon_in_for_statement = true
csharp_space_before_semicolon_in_for_statement = false
csharp_space_around_declaration_statements = false
csharp_space_before_open_square_brackets = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_square_brackets = false

# 折り返しの設定
csharp_preserve_single_line_statements = false
csharp_preserve_single_line_blocks = true

### 命名規則 ###

# 【camelCase】privateかつ非staticなフィールド、引数、ローカル変数
# 【PascalCase】上記以外
# インターフェース名には「I」を前置
# 型パラメータ名には「T」を前置

## 名前付けルール

dotnet_naming_rule.private_field_should_be_camel_case.severity = warning
dotnet_naming_rule.private_field_should_be_camel_case.symbols = private_field
dotnet_naming_rule.private_field_should_be_camel_case.style = camel_case

dotnet_naming_rule.parameter_or_local_should_be_camel_case.severity = warning
dotnet_naming_rule.parameter_or_local_should_be_camel_case.symbols = parameter_or_local
dotnet_naming_rule.parameter_or_local_should_be_camel_case.style = camel_case

dotnet_naming_rule.others_should_be_pascal_case.severity = warning
dotnet_naming_rule.others_should_be_pascal_case.symbols = others
dotnet_naming_rule.others_should_be_pascal_case.style = pascal_case

dotnet_naming_rule.private_static_field_should_be_camel_case.severity = warning
dotnet_naming_rule.private_static_field_should_be_camel_case.symbols = private_static_field
dotnet_naming_rule.private_static_field_should_be_camel_case.style = pascal_case

dotnet_naming_rule.interface_should_be_prefix_i.severity = warning
dotnet_naming_rule.interface_should_be_prefix_i.symbols = interface
dotnet_naming_rule.interface_should_be_prefix_i.style = prefix_i

dotnet_naming_rule.type_parameter_should_be_prefix_t.severity = warning
dotnet_naming_rule.type_parameter_should_be_prefix_t.symbols = type_parameter
dotnet_naming_rule.type_parameter_should_be_prefix_t.style = prefix_t

## 記号の仕様

dotnet_naming_symbols.private_field.applicable_kinds = field
dotnet_naming_symbols.private_field.applicable_accessibilities = private

dotnet_naming_symbols.parameter_or_local.applicable_kinds = parameter, local
dotnet_naming_symbols.parameter_or_local.applicable_accessibilities = *

dotnet_naming_symbols.others.applicable_kinds = *
dotnet_naming_symbols.others.applicable_accessibilities = *

dotnet_naming_symbols.private_static_field.applicable_kinds = field
dotnet_naming_symbols.private_static_field.applicable_accessibilities = private
dotnet_naming_symbols.private_static_field.required_modifiers = static

dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = *

dotnet_naming_symbols.type_parameter.applicable_kinds = type_parameter
dotnet_naming_symbols.type_parameter.applicable_accessibilities = *

## 命名スタイル

dotnet_naming_style.camel_case.capitalization = camel_case

dotnet_naming_style.pascal_case.capitalization = pascal_case

dotnet_naming_style.prefix_i.required_prefix = I
dotnet_naming_style.prefix_i.capitalization = pascal_case

dotnet_naming_style.prefix_t.required_prefix = T
dotnet_naming_style.prefix_t.capitalization = pascal_case
1 change: 1 addition & 0 deletions .gitattributes
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* text=auto eol=lf encoding=utf-8
2 changes: 2 additions & 0 deletions .gitignore
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# GitHubでライセンスが認識されなくなるのを防止
/LICENSE.txt.meta
108 changes: 108 additions & 0 deletions AssetUtility.cs
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using System;
using System.Linq;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using Object = UnityEngine.Object;
using UnityEditor;
using UniGLTF;
using VRM;

namespace Esperecyan.UniVRMExtensions
{
/// <summary>
/// アセットの保存。
/// </summary>
internal static class AssetUtility
{
/// <summary>
/// アセットの種類ごとの、複製先のフォルダ名の末尾に追加する文字列。
/// </summary>
private static readonly IDictionary<Type, string> TypeSuffixPairs = new Dictionary<Type, string>
{
{ typeof(VRMMetaObject ), ".MetaObject" },
{ typeof(BlendShapeAvatar), ".BlendShapes" },
{ typeof(BlendShapeClip ), ".BlendShapes" },
};

/// <summary>
/// プレハブアセットを生成します。
/// </summary>
/// <param name="gameObject">ヒエラルキー上のオブジェクト、またはプレハブアセット。</param>
/// <returns></returns>
internal static string CreatePrefabVariant(GameObject gameObject)
{
var path = AssetDatabase.GetAssetPath(gameObject);
var activeObjectIsPrefabAsset = !string.IsNullOrEmpty(path);
if (activeObjectIsPrefabAsset)
{
gameObject = PrefabUtility.InstantiatePrefab(gameObject) as GameObject;
if (Path.GetExtension(path) != ".prefab")
{
path = $"{Path.GetDirectoryName(path)}/{Path.GetFileNameWithoutExtension(path)}.prefab";
}
}
else
{
path = PrefabUtility.GetNearestPrefabInstanceRoot(gameObject) == gameObject
? PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(gameObject)
: $"Assets/{gameObject.name}.prefab";
}
path = AssetDatabase.GenerateUniqueAssetPath(path);

PrefabUtility.SaveAsPrefabAsset(gameObject, path);
if (activeObjectIsPrefabAsset)
{
Object.DestroyImmediate(gameObject);
}

AssetDatabase.SaveAssets();

return path;
}

/// <summary>
/// インスタンスをプレハブが置かれているディレクトリの直下のフォルダへ保存します。
/// </summary>
/// <remarks>
/// 複製先にすでにアセットが存在していれば上書きし、保存先のアセットのGUIDが変わらないようにします。
/// </remarks>
/// <param name="prefabPath">「Assets/」から始まるパス。</param>
/// <param name="instance">保存するインスタンス。</param>
/// <returns></returns>
internal static T Save<T>(string prefabPath, T instance) where T : Object
{
var destinationPath = AssetUtility.DetermineAssetPath(prefabPath, instance);

var destination = AssetDatabase.LoadMainAssetAtPath(destinationPath);
if (destination)
{
EditorUtility.CopySerialized(instance, destination);
}
else
{
AssetDatabase.CreateAsset(instance, destinationPath);
}

return AssetDatabase.LoadAssetAtPath<T>(destinationPath);
}

/// <summary>
/// インスタンスの種類に応じて、保存先を決定します。
/// </summary>
/// <param name="prefabPath">「Assets/」から始まるパス。</param>
/// <param name="instance">保存するインスタンス。</param>
/// <returns>「Assets/」から始まるパス。</returns>
private static string DetermineAssetPath(string prefabPath, Object instance)
{
var destinationFolderUnityPath = UnityPath.FromUnityPath(prefabPath).GetAssetFolder(
AssetUtility.TypeSuffixPairs
.First(typeSuffixPair => typeSuffixPair.Key.IsInstanceOfType(instance)).Value
);

destinationFolderUnityPath.EnsureFolder();

return destinationFolderUnityPath.Child(instance.name + ".asset").Value;
}
}
}
11 changes: 11 additions & 0 deletions AssetUtility.cs.meta

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17 changes: 17 additions & 0 deletions Esperecyan.UniVRMExtensions.asmdef
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{
"name": "Esperecyan.UniVRMExtensions",
"references": [
"GUID:05dd262a0c0a2f841b8252c8c3815582"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
7 changes: 7 additions & 0 deletions Esperecyan.UniVRMExtensions.asmdef.meta

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9 changes: 9 additions & 0 deletions LICENSE.txt
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MIT License

© 2020 100の人

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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