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v2.2.2
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esperecyan committed Oct 8, 2021
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{
"name": "jp.pokemori.univrm-extensions",
"version": "2.2.1",
"version": "2.2.2",
"displayName": "UniVRMExtensions",
"description": "Unityのエディタ拡張です。次の2つの機能を含みます。\n\nいずれもUnityエディタ上部の VRM メニュー内に項目を追加します。\n\n■ VRMInitializer ■\n\nエクスポート→インポートを挟まず、.fbx や .blend を直接VRMプレハブ化してVRMの設定を行えるようにします。\n\n1回VRMの設定を行えば、FBX等を上書きして直接VRM化できるので、アバターの更新が楽になります。\n\n■ CopyVRMSettings ■\n\nセットアップ済みのVRMプレハブから、正規化直後のVRMプレハブへ、次のUniVRMのコンポーネント設定をコピーします。\n\n• モデル情報\n• BlendShape\n• 一人称視点\n• 視線制御\n• VRMSpringBone\n\n━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n\nThis is an Unity Editor extension. This includes the following two features.\n\nBoth add items to the “VRM” menu at the top of the Unity Editor.\n\n■ VRMInitializer ■\n\nDirectly creates VRM prefab from .fbx or .blend without exporting and importing to make it possible configure VRM.\n\nIf you configure VRM settings at only once, you can override FBX or others to convert to VRM directly, making it easier to update avatars.\n\n■ CopyVRMSettings ■\n\nCopies the below settings of UniVRM components from a set-up VRM prefab to a just normalized VRM prefab.\n\n• Model information\n• BlendShape\n• First person view\n• Eye control\n• VRMSpringBone",
"unity": "2019.4",
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