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Releases: egocarib/Vintage-Story-Mods

Auto Map Markers for VS 1.20.0-pre.2+

22 Sep 15:43
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v4.0.0

New version of mod for Vintage Story 1.20:

  • Significant menu revamp / simplification. The mod now uses a marker config menu similar to the game's own map icon menu, including a color picker interface.
  • Added option to pin markers. All auto-created markers of this type will be pinned if selected.
  • Added global option to include X,Y,Z coordinates in marker title.
  • Added support for Nickel ore
  • Changed "Reeds" marker to only include cattails and papyrus. Split "Tule" into it's own new marker category. Sedge is no longer marked.
  • Added support for Red clay (new type of clay added in VS 1.20)
  • Added support for new languages:
  • Fixed a crash that could occur if using another mod that included mushrooms without nutrition content. (#17)

Auto Map Markers for VS 1.19.0+

21 Jan 02:49
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Significantly updated in tandem with the new Vintage Story 1.19 release:

  • Added new translations. Thank you to all who contributed!
    • Japanese (courtesy of RikeiR)
    • French (courtesy of Laerinok)
    • Ukranian (courtesy of CakesTwix)
    • Note: The mod's configuration GUI has changed a bit - some translations may no longer fit nicely into GUI buttons. If anyone wants to help tweak the translations to fit into the GUI a bit nicer, feel free to do so! You can contribute updated translations on crowdin or GitHub.
  • Added a new method to mark things without having to interact/harvest/break them, just by pressing the "sneak" button while looking at the object. This means the mod will now have two methods to create markers - the existing method, or the sneak method - and you can choose to enable either or both of those methods.
  • Added many new types of automatic map markers, including:
    • Edible mushrooms
    • Poisonous mushrooms
    • Fruit trees
    • Flowers
    • Wild crops
    • Reeds
    • Deep ores (ores that are in stone / mineable)
    • Beehives
    • Translocators
    • Blue clay and fire clay
    • Peat
    • High fertility soil
    • Meteoritic iron
    • Saltpeter
  • Some markers now get dynamic names depending on variant. For example, if you configure edible mushrooms to have the map marker label "mushy" the map marker will also include the name of the specific mushroom in parentheses, such as "mushy (king bolete)". This naming system also works for poisonous mushrooms, flowers, fruit trees, wild crops, and reeds.
  • Improved compatibility with other mods:
    • Fixed an issue that prevented the mod from working when using other mods that created custom MapLayer classes (ex: VsWaypointSharing, Cartographer)
    • Enabled support for mods that add new custom map marker icons. Auto Map Markers will now include those icons as options for the player to choose. (ex: More Map Icons, Not Enough Map Icons)
  • Various other fixes:
    • Fixed a crash that could occur when exiting a world due to a nullreference error.
    • Fixed a crash that affected certain users when opening the mod's config menu - icon assets were not always loaded and could cause a nullreference error
    • Fixed some minor warning messages that appeared in the client log when loading the mod - JSON patches needed to be updated to specify they are server-side only.

Auto Map Markers for VS 1.18.6+

25 Jun 18:26
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Updated to be compatible with Vintage Story 1.18.6-pre.2 and later.

Changes:

  • Added support for all new waypoint icons introduced in VS 1.18
  • GUI dropdowns are now fixed thanks to Tyron.

Auto Map Markers for VS 1.18.*

22 Apr 14:06
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Updated to be compatible with the 1.18 Vintage Story release.

Changes:

  • Fixed agricultural traders not being recognized by the mod
  • Added German translation, thanks to GIGAAj1
  • Minor code tweaks & recompile for 1.18 compatibility

Known issues:

  • Icon dropdowns do not currently render properly due to a bug introduced in 1.18.
  • New map icons not yet supported. Will look into adding if/when the bug mentioned above is addressed.