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GrowUp Refactor + Randomise grown-up level #3821

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@walt253 walt253 commented Jan 11, 2025

Refactor update_creature_levels function by splitting the GrowUp mechanic into two new functions: grow_up_creature and get_random_appropriate_creature_kind.

Additionally, modify grow_up_level to support value of 0 to randomise the level of the grown-up creature.

@walt253 walt253 marked this pull request as ready for review January 11, 2025 23:44
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