Skip to content
This repository has been archived by the owner on Sep 8, 2024. It is now read-only.

Commit

Permalink
Minor changelog tweaks
Browse files Browse the repository at this point in the history
  • Loading branch information
darthdeus committed Mar 21, 2024
1 parent 9353823 commit bdcfde5
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -39,14 +39,13 @@
- Fix linear vs sRGB tinting in blood canvas, see [this commit](https://github.com/darthdeus/comfy/commit/80a0ee8e81d036aadf3da56c2a6ecb3750306dff) for more details.
- Removed implicitly enabled pause system that would toggle `is_paused` on `EngineContext` when
Esc is pressed. This was never really intended and was an oversight.
- Removed a few components that were never intended to be part of Comfy (e.g. `Health`, `DamagedCallback`).
- Removed a few components that were never intended to be part of Comfy (e.g. `Health`, `DamagedCallback`, `Damage`).
Users who need them can re-implement e.g. `pub struct Damage(pub f32)`, as all of these are trivial types.
- Allow changing `game_config_mut().target_framerate` during gameplay. Previously this was only possible
at initialization, but Comfy will now update its frame timer at the end of each frame, allowing this
to be configurable at will.
- Added `max_distance` to `Particle` allowing particles to only travel a set maximum distance.
- Added `spawn_particle_fan_ex` with more flexible parameters for max particle distance.
- Removed `Damage` component as it's way too specific. Users who need it can
re-implement it by just defining it as `pub struct Damage(pub f32)`.

# v0.3.0

Expand Down

0 comments on commit bdcfde5

Please sign in to comment.