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More info on new mouse APIs in changelog
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darthdeus committed Apr 29, 2024
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on all machines, hence why it becomes an optional override. We're doing some more testing on this in our
game, and if it'll be safe we'll also change the default.
- Added `mouse_input_this_frame()` and `mouse_moved_this_frame()` for determining whether the mouse had any input
in the current frame, or whether it was moved.
in the current frame, or whether it was moved. This can be useful for switching between mouse and gamepad input.

# v0.3.0

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