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exclude waterspray from particle list
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ThirteenAG committed Nov 27, 2023
1 parent 45e770f commit 72f699d
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Showing 2 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions source/PCSX2F.XboxRainDroplets/main.c
Original file line number Diff line number Diff line change
Expand Up @@ -382,7 +382,7 @@ void CParticle__AddParticleHookVCS(uint32_t type, uint32_t vecPos)
RwV3d* point = (RwV3d*)vecPos;

if (type == WATER_SPARK || type == WHEEL_WATER || type == WATER || type == WATER_HYDRANT ||
type == WATERSPRAY || type == BOAT_THRUSTJET || type == WATER_CANNON ||
/*type == WATERSPRAY ||*/ type == BOAT_THRUSTJET || type == WATER_CANNON ||
type == BLOOD || type == BLOOD_SMALL || type == BLOOD_SPURT)
{
data->FillScreenMoving_Vec_x = point->x;
Expand Down Expand Up @@ -413,7 +413,7 @@ void CParticle__AddParticleHookLCS(uint32_t type, uint32_t vecPos)
RwV3d* point = (RwV3d*)vecPos;

if (type == LCS_WATER_SPARK || type == LCS_WHEEL_WATER || type == LCS_WATER || type == LCS_WATER_HYDRANT ||
type == LCS_WATERSPRAY || type == LCS_BOAT_THRUSTJET || type == LCS_WATER_CANNON ||
/*type == LCS_WATERSPRAY ||*/ type == LCS_BOAT_THRUSTJET || type == LCS_WATER_CANNON ||
type == LCS_BLOOD || type == LCS_BLOOD_SMALL || type == LCS_BLOOD_SPURT)
{
data->FillScreenMoving_Vec_x = point->x;
Expand Down
4 changes: 2 additions & 2 deletions source/PPSSPP.XboxRainDroplets/main.c
Original file line number Diff line number Diff line change
Expand Up @@ -343,7 +343,7 @@ void CParticle__AddParticleHookVCS(uint32_t type, uint32_t vecPos)
RwV3d* point = (RwV3d*)vecPos;

if (type == WATER_SPARK || type == WHEEL_WATER || type == WATER || type == WATER_HYDRANT ||
type == WATERSPRAY || type == BOAT_THRUSTJET || type == WATER_CANNON ||
/*type == WATERSPRAY ||*/ type == BOAT_THRUSTJET || type == WATER_CANNON ||
type == BLOOD || type == BLOOD_SMALL || type == BLOOD_SPURT)
{
data->FillScreenMoving_Vec_x = point->x;
Expand Down Expand Up @@ -374,7 +374,7 @@ void CParticle__AddParticleHookLCS(uint32_t type, uint32_t vecPos)
RwV3d* point = (RwV3d*)vecPos;

if (type == LCS_WATER_SPARK || type == LCS_WHEEL_WATER || type == LCS_WATER || type == LCS_WATER_HYDRANT ||
type == LCS_WATERSPRAY || type == LCS_BOAT_THRUSTJET || type == LCS_WATER_CANNON ||
/*type == LCS_WATERSPRAY ||*/ type == LCS_BOAT_THRUSTJET || type == LCS_WATER_CANNON ||
type == LCS_BLOOD || type == LCS_BLOOD_SMALL || type == LCS_BLOOD_SPURT)
{
data->FillScreenMoving_Vec_x = point->x;
Expand Down

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