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Original file line number | Diff line number | Diff line change |
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@@ -12,97 +12,233 @@ Skirmish is a collection of projects created for testing a simple game engine, t | |
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There are several prototypes: | ||
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## 1 - SpriteDrawing | ||
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# Sprite tests | ||
![screenshot](/Docs/Images/1.png?raw=true) | ||
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## 2 - ModelDrawing | ||
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# Particle drawing test | ||
![screenshot](/Docs/Images/2.png?raw=true) | ||
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## 3 - SceneTest | ||
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# 3.0 - Scene navigation test | ||
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![screenshot](/Docs/Images/3.0.png?raw=true) | ||
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# 3.1 - Materials test | ||
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![screenshot](/Docs/Images/3.1.png?raw=true) | ||
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# 3.2 - Ocean shader test | ||
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![screenshot](/Docs/Images/3.2.png?raw=true) | ||
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# 3.3 - Stencil pass test | ||
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![screenshot](/Docs/Images/3.3.png?raw=true) | ||
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# 3.4 - Full scene test with all posible drawing components | ||
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![screenshot](/Docs/Images/3.4.png?raw=true) | ||
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## 4 - Collada | ||
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# Modular dungeon tests | ||
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![screenshot](/Docs/Images/4.0.png?raw=true) | ||
![screenshot](/Docs/Images/4.1.png?raw=true) | ||
![screenshot](/Docs/Images/4.2.png?raw=true) | ||
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## 5 - Skybox | ||
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# Little scene with skybox, particles, triangle picking and first person navigation | ||
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![screenshot](/Docs/Images/5.png?raw=true) | ||
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## 6 - Terrain | ||
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# Medium secen with skybox, instanced components, navigation and RTS style input capture | ||
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![screenshot](/Docs/Images/6.png?raw=true) | ||
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## 7 - Deferred | ||
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# Deferred rendering tests and crowd navigation test | ||
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![screenshot](/Docs/Images/7.png?raw=true) | ||
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## 8 - Heightmap | ||
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# Big scene with skyscattering component | ||
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![screenshot](/Docs/Images/8.0.png?raw=true) | ||
![screenshot](/Docs/Images/8.1.png?raw=true) | ||
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## 9 - Animation | ||
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# Animation controller tests | ||
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![screenshot](/Docs/Images/9.png?raw=true) | ||
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## 10 - Instancing | ||
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# Skinned instancing test | ||
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![screenshot](/Docs/Images/10.png?raw=true) | ||
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## Game Logic | ||
## 01 - Basic Samples | ||
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Several samples of built-in components drawing and input capture. | ||
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![screenshot](/Docs/Images/01_Menu.png?raw=true) | ||
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# Turn based RPG game logic tests | ||
# Cascaded Shadows | ||
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Cascaded shadow mapping. | ||
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![screenshot](/Docs/Images/01_Cascaded.png?raw=true) | ||
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# Lights | ||
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Point lights and spot lights. | ||
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![screenshot](/Docs/Images/Z.png?raw=true) | ||
![screenshot](/Docs/Images/01_Lights.png?raw=true) | ||
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# Materials | ||
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Built-in materials. | ||
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![screenshot](/Docs/Images/01_Materials.png?raw=true) | ||
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# Normal Maps | ||
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Simple normal maps. | ||
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![screenshot](/Docs/Images/01_NormalMaps.png?raw=true) | ||
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# Particle Systems | ||
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CPU & GPU particle systems. | ||
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![screenshot](/Docs/Images/01_Particles.png?raw=true) | ||
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# Stencil Pass | ||
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Stencil pass test. | ||
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![screenshot](/Docs/Images/01_StencilPass.png?raw=true) | ||
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# Test Scene | ||
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Full scene test with all Built-in components. | ||
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![screenshot](/Docs/Images/01_TestScene.png?raw=true) | ||
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# User Interface | ||
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Dynamic user interface test. | ||
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![screenshot](/Docs/Images/01_UI.png?raw=true) | ||
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# Water | ||
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Water shader test. | ||
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![screenshot](/Docs/Images/01_Water.png?raw=true) | ||
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## 02 - Intermediate Samples | ||
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Intermediate level samples. Including animation, deferred rendering, and instancing. | ||
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![screenshot](/Docs/Images/02_Menu.png?raw=true) | ||
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# Simple Animation | ||
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Simple animation test. | ||
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![screenshot](/Docs/Images/02_SimpleAnimation.png?raw=true) | ||
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# Transforms | ||
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Custom controller transforms test. | ||
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![screenshot](/Docs/Images/02_Transforms.png?raw=true) | ||
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# Gardener | ||
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Dynamic gardener test. | ||
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You can define a foliage map and a heightmap, and the gardener will plant trees and grass on the map. | ||
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![screenshot](/Docs/Images/02_Gardener_1.png?raw=true) | ||
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The gardener will show the foliage map, based on the player point of view. | ||
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![screenshot](/Docs/Images/02_Gardener_2.png?raw=true) | ||
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# Mixamo Models | ||
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Mixamo models test. | ||
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![screenshot](/Docs/Images/02_MixamoModels.png?raw=true) | ||
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# Deferred Lighting | ||
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Sample scene for deferred lighting tests. | ||
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![screenshot](/Docs/Images/02_DeferredLighting.png?raw=true) | ||
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## Credits | ||
# Smooth Transitions | ||
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Interpolation between two animation clips of the same model. | ||
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![screenshot](/Docs/Images/02_SmoothTransitions.png?raw=true) | ||
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# Animation Parts | ||
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Independant model part transforms test. | ||
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![screenshot](/Docs/Images/02_AnimationParts.png?raw=true) | ||
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# Instancing | ||
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Instancing test. | ||
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![screenshot](/Docs/Images/02_Instancing.png?raw=true) | ||
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## 03 - Terrain Samples | ||
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Terrain samples. Including crowd navigation, heightmap, and sky scattering. | ||
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![screenshot](/Docs/Images/03_Menu.png?raw=true) | ||
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This project contains a full c# conversion of the [Detour & Recast](https://github.com/recastnavigation/recastnavigation) libraries of Mikko Mononen: | ||
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> copyright (c) 2009 Mikko Mononen [email protected]. | ||
Thanks a lot, Mikko. You are a genius! | ||
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# Crowds | ||
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Crowd navigation | ||
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![screenshot](/Docs/Images/03_Crowds.png?raw=true) | ||
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# A* Grid | ||
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A* grid test in a turn based game. | ||
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![screenshot](/Docs/Images/03_Grid.png?raw=true) | ||
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# Heightmap | ||
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Heightmap test with dynamic chunk load and path finding navigation | ||
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![screenshot](/Docs/Images/03_Heightmap.png?raw=true) | ||
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# Modular Dungeon | ||
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Modular terrain component test, with One Page Dungeon integration. | ||
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See https://watabou.itch.io/one-page-dungeon | ||
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![screenshot](/Docs/Images/03_ModularDungeon_1.png?raw=true) | ||
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![screenshot](/Docs/Images/03_ModularDungeon_2.png?raw=true) | ||
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JSon customizable dungeons too. | ||
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![screenshot](/Docs/Images/03_ModularDungeon_3.png?raw=true) | ||
![screenshot](/Docs/Images/03_ModularDungeon_4.png?raw=true) | ||
![screenshot](/Docs/Images/03_ModularDungeon_5.png?raw=true) | ||
![screenshot](/Docs/Images/03_ModularDungeon_6.png?raw=true) | ||
![screenshot](/Docs/Images/03_ModularDungeon_7.png?raw=true) | ||
![screenshot](/Docs/Images/03_ModularDungeon_8.png?raw=true) | ||
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# Navigation Mesh | ||
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Navigation mesh test page. The navigation mesh is a custom porting of the original Recast Navigation | ||
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See https://recastnav.com/ | ||
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![screenshot](/Docs/Images/03_PathFinding.png?raw=true) | ||
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# Perlin Noise | ||
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Perlin noise generator. | ||
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![screenshot](/Docs/Images/03_PerlinNoise.png?raw=true) | ||
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# Real Time Strategy | ||
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Real time strategy game test. AI with simple state machines. | ||
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![screenshot](/Docs/Images/03_RTS.png?raw=true) | ||
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# Skybox | ||
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Skybox test scene with spatial audio. The audio is based on the player position. | ||
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![screenshot](/Docs/Images/03_Skybox.png?raw=true) | ||
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## 04 - Physincs Samples | ||
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Physics sample, including rigid bodies and joints. | ||
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![screenshot](/Docs/Images/04_Physics.png?raw=true) | ||
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## 05 - AI Samples | ||
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AI samples inspired by Radu Mariescu-Istodor YouTube series. | ||
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See https://www.youtube.com/@Radu | ||
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# Self-Driving Car | ||
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[Self-driving Car :: Phase 1](https://youtube.com/playlist?list=PLB0Tybl0UNfYoJE7ZwsBQoDIG4YN9ptyY&si=jTJ4qaLbHhTqh0U8) | ||
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![screenshot](/Docs/Images/05_SelfDrivingCar.png?raw=true) | ||
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# A Virtual World | ||
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[A Virtual World :: Phase 2](https://www.youtube.com/playlist?list=PLB0Tybl0UNfZtY5IQl1aNwcoOPJNtnPEO) | ||
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![screenshot](/Docs/Images/05_VirtualWorld.png?raw=true) | ||
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## Other Credits | ||
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This project is a long time work, and I have used several resources from the internet. I want to thank all the people that have shared their knowledge and resources. | ||
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Although I have tried to keep track of all the resources, by adding the credits in the source code, I am sure that I have missed some of them. If you see your work here, please let me know, and I will add you to the credits. | ||
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## SonarQube Status | ||
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[![Reliability Rating](https://sonarcloud.io/api/project_badges/measure?project=Selinux24_Skirmish_dev&metric=reliability_rating)](https://sonarcloud.io/summary/new_code?id=Selinux24_Skirmish_dev) | ||
[![Code Smells](https://sonarcloud.io/api/project_badges/measure?project=Selinux24_Skirmish_dev&metric=code_smells)](https://sonarcloud.io/summary/new_code?id=Selinux24_Skirmish_dev) | ||
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