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Releases: Michael-Bell/Squares

2 Player Final

04 Mar 17:11
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No android version this time, I can't think of a good control scheme.

I also can't remember all the controls for the players now... AWSD for the Orange player and the same controls as before for the right(for movement). Stopping, resetting trails and what not, you can find on your own. I also have a start screen and a detector to see who died. Isn't that awesome?

New Collison Algorithm

01 Mar 02:05
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Pre-release

Welcome to the real world. This is where when something does not work, you smash at the keyboard and try things until they do. I'm going to rewrite the collison algorithms, but for now, this will work.

New control:
Q: Resets the 'Second Player' to the top of the screen

This player is just to demonstrate that I can make many players... At some point I will figure out an AI. I have no idea how to implement multiplayer touch screen controls though...

MultiPlatform release

22 Feb 08:02
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Target all the Platforms
Android is now supported. This means that no one's favourite desktop game is now supported on Android with all the features you use on your desktop.

Controls

SpaceBar / Tap: Stop the Square
R / Long Hold: Reset the trail(this nullifies any bugs due to lag)
/ Swipe in a direction

0.0.1a

19 Feb 21:16
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0.0.1a Pre-release
Pre-release

Lines now actually are in a straight line. They also should look a lot smaller. This release may have a small large performance hit on crappy computers when you make a few thousand lines. At the moment you can fix this by pressing R

¯\_(ツ)_/¯ 

0.0.1

19 Feb 21:19
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0.0.1 Pre-release
Pre-release

Controls

Spacebar

Lines form at odd angles. Aren't they funny.

Desktop only until I figure out how to detect swipe directions on Android.