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# Emote emote animation tools | ||
# Player animation tools | ||
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`emote_creator.blend` and `emote_creator_bend.blend` are project for [Blender](https://www.blender.org/) | ||
bend can create emotes containing bending, but it's a bit more complicated to use. | ||
The `.blend` files are [Blender](https://www.blender.org/) projects. | ||
To use these, use the 2.83 LTS, or the latest version of Blender. | ||
[Emotecraft wiki](https://kosmx.gitbook.io/emotecraft/tutorial/custom-emotes) if you're stuck. | ||
[Emotecraft wiki](https://kosmx.gitbook.io/emotecraft/tutorial/custom-emotes) if you're stuck. | ||
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`.bbmodel` files are models for [Blockbench](https://blockbench.net/) You can use them as well. | ||
To use them, you'll need to install [GeckoLib](https://geckolib.com/) plugin first. | ||
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Models labled with `_bend` allow you to bend some bones like in Minecraft Story Mode, and the rest of the labels should be self explanatory. | ||
Keep in mind that the visual for bending is incorrect in Blender/Blockbench, there won't be any gaps created by bending a bone in-game. | ||
All Blockbench models support scaling. | ||
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> [!CAUTION] | ||
> BENDING ON THE Z AXIS IS NOT SUPPORTED!!! | ||
> And by Z axis I mean the one facing forward, I need to specify this since Blender uses a different coordinate system than MC. | ||
> Make sure every bone's Z rotation value is always set to 0 in Blockbench and the same for Y rotation values in Blender! | ||
> [!TIP] | ||
> It's possible to add custom bones to a Blockbench model in order to animate player accessories IF it's supported by playerAnimator or another mod. | ||
> For example you can add a bone called elytra to the model and animate the elytra that way! | ||
> Cape rotations are also applied to elytras, but there won't be any bending. | ||
> The elytra bone's priority is greater than cape bone's for animating elytra but both can influence the elytra at the same time. | ||
`model.bbmodel` is a model for [Blockbench](https://blockbench.net/) You can use this as well. | ||
To use it, you'll need to install [GeckoLib](https://geckolib.com/) plugin first. | ||
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### If you don't like these | ||
You can create your own program or edit the file by hand | ||
The emote format documentation is [here](https://github.com/KosmX/emotes/wiki/Emote.json) | ||
The emote format documentation is [here](https://github.com/KosmX/emotes/wiki/Emote.json) | ||
[Here](https://github.com/bigguy345/Blender-Minecraft-Animation/tree/main) is a Blender addon that lets you import and save animations + bend limbs on multiple axes. |
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