Archived in favor of web-based version.
This project is for the automation of the creation of Resource Packs for minecraft, implementing XBR scaling.
Download https://sourceforge.net/projects/xbrz/ and put ScalerTest_Windows.exe
into the same directory as PackXBR.exe
Drop a ResourcePack zip onto PackXBR.exe
OR Open PackXBR.exe
, press enter, then enter the path to a ResourcePack zip
Tutorial video:
Packxbr.Tutorial.GithubSize.mp4
Requirements:
- Python3
- Python3 libraries:
- shutil
- glob
- zipfile
- subprocess
- webbrowser
- Pillow (PIL fork)
Run build.bat
General:
- Linux Support
- Create online utility
- May require a python port of xBRz
PackXBR:
- Allow input of folders
- Improve output look
- Modify
pack.mcmeta
- Have a set pack.png
- Modify
- Location specific processing
- Disable wrapping within
\assets\minecraft\textures\item
- Enable relayer masking within
\assets\minecraft\textures\entity
- Disable wrapping within
ModPackXBR:
- Unpack
.jar
files- keep all in
textures
- remove folders without any images
- keep all in
- Zenju's xBRz
- A nice xBR modification
- A nice tool for comparing many scaling algorithms.
- Misterk7_-
- Creator of VanillaXBR, the pack that inspired this.
- if you are interested enough to read to here, you should join the discord