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Yep, it's the entirety of the 1.18.2 update. This is technically version v1.15.0-alpha1 but I am pushing to the v1.14.0 indev branch because I plan to delete it and merge into the standard 1.18.x development branch after this commit. Tons of changes, of course. Most are worldgen related, and now most structures are data-defined. Meaning, no more configuration of structures with the IW config file. Make a datapack! Various entities have been tweaked for QoL reasons. Particularly, Tiltros entities have changed. Lava Revenants now have multiple hitboxes (i.e. head, body, tail, wings) and are overall more dangerous. They can break weak blocks to un-stuck themselves or to chase the player. Like the ender dragon. This also means different areas take different levels of damage. Try aiming for the head for extra damage. Of course, hitting areas like the tail will result in lower damage output. Celestial Towers have not changed too much, but a lot of optimization has been completed. No more 50ms lag spikes when one tries to spawn! Additionally, Celestial Lanterns can be much more effective without destroying tick times. Oh yeah, Tiltros exists again. Dimensions are back, because biomes exist again. Do note, this is done via the Terrablender library and it is MANDATORY. Tiltros also looks a bit different than before, this is because carvers are defined via JSON now and I created a new one from scratch instead of attempting to port the code-defined one to JSON. Back to configuration changes, there are also no more options for disabling entity spawns. This is now done by modifying the biome/structure JSON for where they spawn. Again, make a datapack! Some structures have been modified. Not much has changed for the most part. Battlefield structures have changed quite a bit however, and fit in much better now. Battlefield Villages no longer exist, and have been replaced with a small fortified town structure. Some other refactoring or cleanup has occurred. Most is related to 1.18.2 changes, other bits are just for general cleanup. Yes, I am aware that some bugs do exist and a lot of polishing can be done. That's why this is an alpha release.
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org.gradle.jvmargs=-Xmx6G | ||
org.gradle.daemon=true | ||
version=1.18.1-1.14.0-alpha1 | ||
group='com.anonymoushacker1279.immersiveweapons' | ||
org.gradle.caching=true | ||
version=1.18.2-1.15.0-alpha1 | ||
group=com.anonymoushacker1279.immersiveweapons | ||
mappings_channel=parchment | ||
mappings_version=2022.02.13-1.18.1 | ||
forge_version=net.minecraftforge:forge:1.18.1-39.0.79 | ||
jei_version=mezz.jei:jei-1.18.1:9.2.1.69 | ||
wthit_version=mcp.mobius.waila:wthit:forge-4.4.1 | ||
patchouli_version=vazkii.patchouli:Patchouli:1.18.1-65 | ||
mappings_version=2022.03.13-1.18.2 | ||
forge_version=1.18.2-40.0.52 | ||
jei_version=1.18.2:9.5.5.174 | ||
wthit_version=forge-4.8.1 | ||
patchouli_version=1.18.2-66 | ||
terrablender_version=1.18.2-1.1.0.99 |
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distributionBase=GRADLE_USER_HOME | ||
distributionPath=wrapper/dists | ||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-all.zip | ||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4.2-bin.zip | ||
zipStoreBase=GRADLE_USER_HOME | ||
zipStorePath=wrapper/dists |
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8 changes: 8 additions & 0 deletions
8
src/generated/resources/data/forge/tags/worldgen/biome/plains.json
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{ | ||
"replace": false, | ||
"values": [ | ||
"minecraft:plains", | ||
"minecraft:snowy_plains", | ||
"minecraft:sunflower_plains" | ||
] | ||
} |
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src/generated/resources/data/immersiveweapons/loot_tables/chests/hans_hut.json
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{ | ||
"type": "minecraft:chest", | ||
"pools": [ | ||
{ | ||
"rolls": { | ||
"type": "minecraft:uniform", | ||
"min": 4.0, | ||
"max": 6.0 | ||
}, | ||
"bonus_rolls": 0.0, | ||
"entries": [ | ||
{ | ||
"type": "minecraft:item", | ||
"weight": 5, | ||
"functions": [ | ||
{ | ||
"function": "minecraft:set_count", | ||
"count": { | ||
"type": "minecraft:uniform", | ||
"min": 1.0, | ||
"max": 6.0 | ||
}, | ||
"add": false | ||
} | ||
], | ||
"name": "minecraft:salmon" | ||
}, | ||
{ | ||
"type": "minecraft:item", | ||
"weight": 5, | ||
"functions": [ | ||
{ | ||
"function": "minecraft:set_count", | ||
"count": { | ||
"type": "minecraft:uniform", | ||
"min": 1.0, | ||
"max": 6.0 | ||
}, | ||
"add": false | ||
} | ||
], | ||
"name": "minecraft:cod" | ||
}, | ||
{ | ||
"type": "minecraft:item", | ||
"weight": 4, | ||
"functions": [ | ||
{ | ||
"function": "minecraft:set_count", | ||
"count": { | ||
"type": "minecraft:uniform", | ||
"min": 1.0, | ||
"max": 3.0 | ||
}, | ||
"add": false | ||
} | ||
], | ||
"name": "immersiveweapons:bottle_of_alcohol" | ||
}, | ||
{ | ||
"type": "minecraft:item", | ||
"weight": 4, | ||
"functions": [ | ||
{ | ||
"function": "minecraft:set_count", | ||
"count": { | ||
"type": "minecraft:uniform", | ||
"min": 1.0, | ||
"max": 3.0 | ||
}, | ||
"add": false | ||
} | ||
], | ||
"name": "immersiveweapons:bottle_of_wine" | ||
}, | ||
{ | ||
"type": "minecraft:item", | ||
"weight": 3, | ||
"functions": [ | ||
{ | ||
"function": "minecraft:set_count", | ||
"count": { | ||
"type": "minecraft:uniform", | ||
"min": 1.0, | ||
"max": 1.0 | ||
}, | ||
"add": false | ||
}, | ||
{ | ||
"function": "minecraft:enchant_randomly" | ||
} | ||
], | ||
"name": "minecraft:iron_sword" | ||
}, | ||
{ | ||
"type": "minecraft:item", | ||
"weight": 2, | ||
"functions": [ | ||
{ | ||
"function": "minecraft:set_count", | ||
"count": { | ||
"type": "minecraft:uniform", | ||
"min": 1.0, | ||
"max": 1.0 | ||
}, | ||
"add": false | ||
}, | ||
{ | ||
"function": "minecraft:enchant_randomly" | ||
} | ||
], | ||
"name": "minecraft:iron_helmet" | ||
} | ||
] | ||
} | ||
] | ||
} |
46 changes: 46 additions & 0 deletions
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src/generated/resources/data/immersiveweapons/loot_tables/chests/hans_hut_cask.json
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{ | ||
"type": "minecraft:chest", | ||
"pools": [ | ||
{ | ||
"rolls": { | ||
"type": "minecraft:uniform", | ||
"min": 6.0, | ||
"max": 9.0 | ||
}, | ||
"bonus_rolls": 0.0, | ||
"entries": [ | ||
{ | ||
"type": "minecraft:item", | ||
"weight": 2, | ||
"functions": [ | ||
{ | ||
"function": "minecraft:set_count", | ||
"count": { | ||
"type": "minecraft:uniform", | ||
"min": 8.0, | ||
"max": 32.0 | ||
}, | ||
"add": false | ||
} | ||
], | ||
"name": "minecraft:wheat" | ||
}, | ||
{ | ||
"type": "minecraft:item", | ||
"functions": [ | ||
{ | ||
"function": "minecraft:set_count", | ||
"count": { | ||
"type": "minecraft:uniform", | ||
"min": 8.0, | ||
"max": 16.0 | ||
}, | ||
"add": false | ||
} | ||
], | ||
"name": "minecraft:sweet_berries" | ||
} | ||
] | ||
} | ||
] | ||
} |
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.../resources/data/immersiveweapons/tags/worldgen/biome/has_structure/abandoned_factory.json
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{ | ||
"replace": false, | ||
"values": [ | ||
"#forge:plains", | ||
"#minecraft:is_forest" | ||
] | ||
} |
6 changes: 6 additions & 0 deletions
6
...d/resources/data/immersiveweapons/tags/worldgen/biome/has_structure/battlefield_camp.json
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{ | ||
"replace": false, | ||
"values": [ | ||
"immersiveweapons:battlefield" | ||
] | ||
} |
6 changes: 6 additions & 0 deletions
6
...d/resources/data/immersiveweapons/tags/worldgen/biome/has_structure/battlefield_town.json
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{ | ||
"replace": false, | ||
"values": [ | ||
"immersiveweapons:battlefield" | ||
] | ||
} |
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