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CHANGES and stage release for 1.12.10.0
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Signed-off-by: Larry Gritz <[email protected]>
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lgritz committed Mar 1, 2023
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<!-- SPDX-License-Identifier: CC-BY-4.0 -->
<!-- Copyright Contributors to the Open Shading Language Project. -->

Release 1.12.10.0 -- 1? Mar? 2023 (compared to 1.12.9.0)
Release 1.12.10.0 -- 1 Mar 2023 (compared to 1.12.9.0)
--------------------------------------------------------

* feat(testrender): Modify testrender so that it correctly sets raytype to
"camera" for camera rays, "shadow" for shadow rays, and "diffuse" for all
secondary rays. Also rerun the shades for background shader group on the
camera rays rather than use the cached map. This helps the MaterialX project
use testrender for certain unit tests and verification. #1648 #1649
* feat: Expose llvm groupdata size as a shadergroup attribute
"llvm_groupdata_size". #1642
* fix: Crash could result from uncaught exception in OpenColorIO when calling
transformc with derivatives for color spaces that require OCIO. #1646
* fix: certain uses of fmod() in shaders could fail to generate LLVM code
correctly, due to a missing implementation for the fmod(triple,float)
varieties. #1643
* build: Change snprintf formatting to satisfy some compilers. #1640
* CI: Fix broken Mac ci. #1647

Release 1.12.9.0 -- 1 Feb 2023 (compared to 1.12.8.0)
-------------------------------------------------------
* Remove unnecessary setting of locale::global. #1630
* Batch shading: Fix bug with masked wide glosure generation. #1637
* Batch shading: Fix bug with masked wide closure generation. #1637
* Make sure ReParameter() has the same relaxed type checking rules as
Parameter(). Before, it was stricter about type conversion. #1639
* Windows: Fix some GPU build errors. #1638
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