MaterialX: metal edge tint should not be multiplied by specular_weight #240
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Fixes a bug in the MtlX graph. The edge-tint color for the
generalized_schlick_bsdf
should not be multiplied byspecular_weight
, as the whole lobe is multiplied byspecular_weight
as well.(Note that MtlX still does the wrong thing if
specular_weight
> 1, but that's not fixable on the OpenPBR side, unless we just clamp the weight sospecular_weight
> 1 does nothing to the metal).