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I'm using I decided to look at the model itself and noticed that the material has the "KHR_texture_transform": {
"offset": [
0,
0
],
"scale": [
16.003664,
16.003664
]
} That |
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The scale depends on the UV range in the source model but 16 is a plausible value. Note that the accessors that gltfpack uses for texture coordinates use normalized attribute, so the i16 values from the buffer are implicitly divided by 65535 per spec. |
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The scale depends on the UV range in the source model but 16 is a plausible value. Note that the accessors that gltfpack uses for texture coordinates use normalized attribute, so the i16 values from the buffer are implicitly divided by 65535 per spec.