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Have a couple of ideas for wolf specializations and more sheep farm types, feel free to steal and merge into other ideas:
Wolf specializations:
Bodybuilder – Every third hit deals X damage (hulk sheep counterpart) (shepherds can hold their 3rd attack for hulk sheep saves) Summoner – Summons a golem that last for 10 + X seconds. 3 minute cooldown (attacker counterpart) Burner – Apples a slow burn to farms hit. X damage per second (engineer counterpart) Corrosive – Applies a slow debuff to sheep. X range, X% slow (flash counterpart)
X scales per wolf number of kills
New farms:
Teleport farm – Teleports sheep to another random teleport farm (all teleport farms revealed to shepherds) Time control farm – Increases tick rate of countdown to win (revealed to shepherds) Revival farm – If a sheep dies it is revived at this farm and the farm is destroyed (revealed to shepherds) (shepherds get double gold for kill)
The text was updated successfully, but these errors were encountered:
There is an idea to implement wolf specializations in a way that encourages more decision making / counter play via a trait tree. Details outlined best in issue. The traits will change a lot, some of the write up is for simplicity's sake.
For wolf specializations these are interesting ideas, and some aspects of them could be implemented as a possible option trait somewhere the tree proposal.
The new farms are interesting ideas as well. A way that these farms could be implemented would be via sheep lumber, where sheep get lumber after a certain amount of levels, allowing certain expensive legendary farms to be created, similar to wolf lumber.
Have a couple of ideas for wolf specializations and more sheep farm types, feel free to steal and merge into other ideas:
Wolf specializations:
Bodybuilder – Every third hit deals X damage (hulk sheep counterpart) (shepherds can hold their 3rd attack for hulk sheep saves)
Summoner – Summons a golem that last for 10 + X seconds. 3 minute cooldown (attacker counterpart)
Burner – Apples a slow burn to farms hit. X damage per second (engineer counterpart)
Corrosive – Applies a slow debuff to sheep. X range, X% slow (flash counterpart)
X scales per wolf number of kills
New farms:
Teleport farm – Teleports sheep to another random teleport farm (all teleport farms revealed to shepherds)
Time control farm – Increases tick rate of countdown to win (revealed to shepherds)
Revival farm – If a sheep dies it is revived at this farm and the farm is destroyed (revealed to shepherds) (shepherds get double gold for kill)
The text was updated successfully, but these errors were encountered: