From 5b86b7be4b45895498cae2fd950f189bcb47b7dd Mon Sep 17 00:00:00 2001 From: EnderMage99 Date: Fri, 10 Jan 2025 09:41:29 -0500 Subject: [PATCH] Removing Debug Fix --- ModularTegustation/tegu_mobs/lc13_humanoids.dm | 2 -- 1 file changed, 2 deletions(-) diff --git a/ModularTegustation/tegu_mobs/lc13_humanoids.dm b/ModularTegustation/tegu_mobs/lc13_humanoids.dm index cd76fc0b3c7a..988601616fe4 100644 --- a/ModularTegustation/tegu_mobs/lc13_humanoids.dm +++ b/ModularTegustation/tegu_mobs/lc13_humanoids.dm @@ -451,9 +451,7 @@ Skittish, they prefer to move in groups and will run away if the enemies are in if (istype(target, /mob)) var/mob/MOB = target - say("Target faction: " + jointext(MOB.faction, ", ")) if (MOB.faction_check_mob(M, FALSE)) - say("Faction match") return BULLET_ACT_BLOCK . = ..()