Clone project with --recurse_submodules
.
└── Project root
├── libs
| └── fmod
| └── {platform}
| └── specific platform fmod api goes here
└── fmod-gdnative (this repo, consider using it as a submodule of you GDNatives repo)
├── CMakeLists.txt (Here for CLion)
├── LICENSE
├── README.md
├── SConstruct (here to build on Windows, Linux, OSX and IOS
├── godot-cpp (gdextension bindings, submodule)
└── src
You are supposed to put fmod libraries under libs/fmod/{platform}
, according to the platforms you want to support.
libs
folder should be a brother to plugin repo in hierarchy.
CMakeLists
is here for CLion ide, as we are used to JetBrains tools. Unfortunately, CLion does not currently support
Sconstruct.
In order to compile you should run scons
command, as for all gdextension projects.
scons platform=<platform> target=<editor|template_debug|template_release> debug_symbols<yes|no> --jobs=<desired number of threads>