Releases: uNetworking/uWebSockets
Releases · uNetworking/uWebSockets
v0.15 release candidate 2
- Update marks, it's now for both Http and WebSockets while being shorter in total than previous versions.
v0.15 release candidate 1
- Remove all debug prints.
- Update user manual a bit, correct obvious typos.
v0.15 beta 3
- Fixes a few WebSocket behavioral bugs
- Refactored to new µSockets API
v0.15 beta 4
- WebSocket::end is used to gracefully end a WebSocket session, much like HttpResponse::end is used to gracefully end a request.
- WebSocket::close is now AsyncSocket::close just like how HttpResponse::close is also.
v0.15 beta 2
- Make every function move-only
- Move over backpressure from upgraded Http socket to WebSocket
- Add simple and initial user manual, update readme for 2019.
v0.15 beta 1
- Many stability and behavioral fixes
- New router features; app.any, get & ws routes no longer collide, etc.
- WebSocket close events now emit
- Many debug prints removed
- Move semantics for app
- Compiles and runs on macOS, Linux, Windows
- Loop::setPreHandler
- Move-only functions for HttpResponse
v0.15 alpha 5
- Fix all known memory leaks (purposefully left until now).
- Adds uWS::destroy() to clean-up per-thread memory on exit.
- Fixes a few memory mistakes only caught now that we actually clean up after us.
- Use UWS_NO_ZLIB and LIBUS_NO_SSL in examples build.
- Add simple "compiling" section in docs.
v0.15 alpha 4
- Last per-platform code removed, all standard C++ now.
- Hook up maxPayloadLength.
- Support UWS_NO_ZLIB for building without Zlib.
- Add close, drain events.
- Various stability fixes.
v0.15 alpha 3
- WebSocket getUserData implemented.
- WebSockets working on Windows now.
- Various fixes via uSockets v0.0.6 update.
v0.15 alpha 2
- Send compression added, both SHARED_COMPRESSOR and DEDICATED_COMPRESSOR.