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Copy pathbrushscreen.lua~
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brushscreen.lua~
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local exitQuad = {x=64, y=17*64, w=64, h=64}
local function exitBS()
print('exit bs ')
toPaintMode()
end
local wExitBS = createpicbutton(0,0,buttonsPic,exitBS,exitQuad)
local widgets={}
table.insert(widgets,wExitBS)
local function rendertouicanvas()
love.graphics.setCanvas(ui)
love.graphics.clear(1.0,1.0,1.0,0.0)
renderWidgets(widgets)
msgToCvs()
love.graphics.setCanvas()
end
local function brushScreenDraw()
rendertouicanvas()
--this is the background image of our paint
love.graphics.clear(1.,1.,1.,1.0)
love.graphics.setColor(1.0,1.0,1.0,1.0)
love.graphics.draw(ui,0,0,0,scrsx,scrsy)
end
local function brushScreenUpdate()
if npress==true then
print('bs click')
addMsg('bs click')
consumed=consumeClick(widgets)
print('consumed '..tostring(consumed))
if consumed==true
then
return
end
npress=false
end
end
function toBrushScreen()
print ('initial time code '..frames[currentIdx].tc )
drawFunc=brushScreenDraw
updateFunc=brushScreenUpdate
end