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steelseriesadapter.js
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const fs = require( 'fs');
const axios =require( "axios");
class SteelseriesAdapter {
// ********************************************
// * Constructors
// ********************************************
constructor(author, hostinfo) {
// read file from correct location based on operating system
this._gameSenseAddressFile = '/Library/Application Support/SteelSeries Engine 3/coreProps.json';
if (hostinfo.isWindows) {
this._gameSenseAddressFile =
hostinfo.windowsAllUserProfilesPath + '\\SteelSeries\\SteelSeries Engine 3\\coreProps.json';
}
this._steelseriesGameID = "SVHROON";
this._steelseriesGameEventID = "NOWPLAYING";
this._author = author;
this._textIndex = 0;
// gamesense progress bars are always 0-100 based.
this._progressBarResolution = 100;
}
isConnected(){
return this._heartBeatTimer != null;
}
start(){
this._gameSenseUrl = this.findSteelSeriesEngineAddress();
console.info("Steelseries gamesense found at: "+ this._gameSenseUrl);
this.registerSteelseriesGameAndEvent();
this._heartBeatTimer = setInterval(this.sendHeartBeat,9750,this);
console.info("Steelseries gamesense heartbeat started to "+ this._gameSenseUrl);
this._textIndex = 0;
}
stop(){
if(this._heartBeatTimer) {
clearTimeout(this._heartBeatTimer);
this._heartBeatTimer = null
}
this.removeGameFromSteelseries();
this._textIndex = 0;
console.info("Steelseries Extension stopped.");
}
sendSimpleStatus(ctx, line1, line2){
this._textIndex = 0;
let displayevent = {
game: ctx._steelseriesGameID,
event: ctx._steelseriesGameEventID,
data: {
frame:{
"artists": line2,
"songtitle": line1
}
}
};
ctx.sendNowPlayingUpdateToSteelseries(ctx, displayevent);
}
newSongStarted(){
this._textIndex = 0;
}
sendScrollTextToDisplay(zoneName, seekPosition, songLength, songTitle, songArtists, songAlbum){
// calcuate progress 0<100;
let progressBar = Math.floor(seekPosition / songLength * this._progressBarResolution);
// scroll song title if too long.
let scrollingText = songTitle;
// about 16 chars fit on zone one of Steelseries OLEDS
if(scrollingText.length > 16){
scrollingText = songTitle.substring( this._textIndex) + " | ";
if(this._textIndex > 0) {
scrollingText += songTitle.substring( 0, this._textIndex);
}
this._textIndex ++;
if(this._textIndex > songTitle.length){
this._textIndex = 0;
}
}
let nowplayingevent = {
game: this._steelseriesGameID,
event: this._steelseriesGameEventID,
data: {
value: progressBar,
frame:{
"artists": songArtists,
"songtitle": scrollingText,
"album": songAlbum
}
}
};
// first few seconds (currentZone.now_playing.seek_position) we shop Now playing
if(seekPosition < 4) {
nowplayingevent.data.frame.songtitle = zoneName + " now playing:";
nowplayingevent.data.frame.artists = songTitle;
}
this.sendNowPlayingUpdateToSteelseries(this, nowplayingevent);
}
sendHeartBeat(thiscontext){
const heartbeatEvent = {
game: thiscontext._steelseriesGameID
};
axios
.post(
thiscontext.getSteelseriesAPIUrl(thiscontext,"game_heartbeat"),
heartbeatEvent)
.then(res => {
})
.catch(error => {
});
}
findSteelSeriesEngineAddress(){
let rawdata = fs.readFileSync(this._gameSenseAddressFile);
let coreProps = JSON.parse(rawdata);
rawdata = null;
return coreProps.address;
}
registerSteelseriesGameAndEvent(){
const roongame = {
game: this._steelseriesGameID,
game_display_name: "Roon Display Song",
developer: this._author
};
axios
.post(this.getSteelseriesAPIUrl(this,"game_metadata"),roongame)
.then(res => {
console.log(`Registered Game in Steelseries Engine: statusCode: ${res.status}`);
})
.catch(error => {
this.logError(error);
});
const roonnowplaying = {
game: this._steelseriesGameID,
event: this._steelseriesGameEventID,
"icon_id": 23,
"value_optional": true,
handlers: [{
"device-type": "screened",
mode: "screen",
zone: "one",
datas: [
{
lines: [
{ "has-text": true, "context-frame-key": "songtitle"},
{ "has-text": true, "context-frame-key": "artists"},
{ "has-progress-bar": true }
]
}
]}
]};
axios
.post(this.getSteelseriesAPIUrl(this,"bind_game_event"),roonnowplaying)
.then(res => {
console.info(`Registered Now Playing in Steelseries Engine: statusCode: ${res.status}`)
})
.catch(error => {
this.logError(error);
});
}
removeGameFromSteelseries(){
// remove all.
axios
.post(this.getSteelseriesAPIUrl(this,"remove_game"),{game: this._steelseriesGameID})
.then(res => {
console.info(`Remove Game in Steelseries Engine: statusCode: ${res.status}`);
})
.catch(error => {
this.logError(error);
});
}
sendNowPlayingUpdateToSteelseries(ctx, nowplayingevent){
// send event to GameSense GG server
axios
.post(ctx.getSteelseriesAPIUrl(ctx,"game_event"), nowplayingevent)
.then(res => {
//console.log(`Sent event to Steelseries Engine: statusCode: ${res.status}`)
})
.catch(error => {
ctx.logError(error);
this.stop();
});
}
getSteelseriesAPIUrl(ctx, apiendpoint){
return 'http://' + ctx._gameSenseUrl + "/" + apiendpoint;
}
logError(error){
console.error(error.code + " " + error.config.url);
}
}
module.exports = SteelseriesAdapter