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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="alchemytest"
config/tags=PackedStringArray("project")
run/main_scene="res://main_scenes/factory.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://tile.png"
[autoload]
Global="*res://main_scripts/global.gd"
[input]
mouse_left={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-3,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(407, 31),"global_position":Vector2(426, 122),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
rotate_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-3,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-3,"axis":0,"axis_value":-1.0,"script":null)
]
}
rotate_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-3,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-3,"axis":0,"axis_value":1.0,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Pipes"
2d_physics/layer_2="Machines"
2d_physics/layer_3="Tiles"
2d_physics/layer_4="Items"
[rendering]
textures/canvas_textures/default_texture_filter=0