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example2.html
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<!DOCTYPE html>
<html>
<head>
<title>Speedtest</title>
<style type="text/css">
html,body{
margin:0;
padding:0;
border:none;
text-align:center;
}
div.test{
display:inline-block;
width:30vw;
text-align:center;
}
div.testName,div.meterUnit{
font-size:3vw;
}
div.meter{
font-size:6vw;
line-height:1.5em;
height:1.5em !important;
}
.flash{
animation:flash 0.6s linear infinite;
}
@keyframes flash{
0%{opacity:0.6;}
50%{opacity:1;}
}
</style>
</head>
<body>
<h1>Speedtest</h1>
<div class="test">
<div class="testName">Download</div>
<div class="meter"> <span id="download"></span> </div>
<div class="meterUnit">Mbit/s</div>
</div>
<div class="test">
<div class="testName">Upload</div>
<div class="meter"> <span id="upload"></span> </div>
<div class="meterUnit">Mbit/s</div>
</div>
<div class="test">
<div class="testName">Latency</div>
<div class="meter"> <span id="ping"></span> </div>
<div class="meterUnit">ms</div>
</div>
<script type="text/javascript">
var w=new Worker("speedtest_worker.js");
var interval=setInterval(function(){w.postMessage("status");}.bind(this),100);
w.onmessage=function(event){
var data=event.data.split(";");
var status=Number(data[0]);
var dl=document.getElementById("download"),ul=document.getElementById("upload"),ping=document.getElementById("ping");
dl.className=status==1?"flash":"";ul.className=status==2?"flash":"";ping.className=status==3?"flash":"";
if(status>=4){
clearInterval(interval);
}
dl.innerHTML=data[1];
ul.innerHTML=data[2];
ping.innerHTML=data[3];
}.bind(this);
w.postMessage('start {"url_dl":"garbage.php","url_ul":"empty.dat","url_ping":"empty.dat","time_dl":"10","time_ul":"15","count_ping":"30"}'); //start with custom parameters. paths are relative to js file. you can omit parameters that you don't want to change
</script>
</body>
</html>