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build.zig
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const Builder = @import("std").build.Builder;
pub fn build(b: *Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
const exe = b.addExecutable("futureproof", "src/main.zig");
exe.setTarget(target);
exe.setBuildMode(mode);
// Libraries!
exe.linkSystemLibrary("glfw3");
exe.linkSystemLibrary("freetype2");
exe.linkSystemLibrary("stdc++"); // needed for shaderc
exe.addLibPath("vendor/wgpu");
exe.linkSystemLibrary("wgpu_native");
exe.addIncludeDir("vendor"); // "wgpu/wgpu.h" is the wgpu header
exe.addLibPath("vendor/shaderc/lib");
exe.linkSystemLibrary("shaderc_combined");
exe.addIncludeDir("vendor/shaderc/include/");
exe.addIncludeDir("."); // for "extern/futureproof.h"
// This must come before the install_name_tool call below
exe.install();
if (exe.target.isDarwin()) {
exe.addFrameworkDir("/System/Library/Frameworks");
exe.linkFramework("Foundation");
exe.linkFramework("AppKit");
}
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}