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TODO: Display recipes on the sign #56

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kilbith opened this issue Feb 5, 2019 · 5 comments
Open

TODO: Display recipes on the sign #56

kilbith opened this issue Feb 5, 2019 · 5 comments

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@kilbith
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kilbith commented Feb 5, 2019

Blocker: a function to the engine modding API must be added to render nodebox and mesh nodes as flat textures.

The display_api by @pyrollo should be used.

screenshot_20190205_145047

@Wuzzy2
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Wuzzy2 commented Feb 10, 2019

Isn't this feature massively out of scope? Better to move it in a different mod. It seems to be for decorational items anyway.
Stick to making a crafting guide for this mod. You're risking to bloat your mod.
The purpose of the crafting guide sign is simply to open the crafting guide. Maybe there could be a nicer texture for it (crafting grid-ish), but that would be the only thing I would change.

@kilbith
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kilbith commented Feb 10, 2019

This is to minimize the interactions with the crafting guide. You don't have to re-open the guide to see the last recipe you just forgot, you have it in sight.

This can also be useful in the "tutorial areas".

@Linuxdirk You use the sign, do you see a gameplay value in this?

@Wuzzy2
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Wuzzy2 commented Feb 10, 2019

Ah, so I misunderstood the purpose.

OK, seems legit. :)

@ghost
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ghost commented Mar 5, 2019

You use the sign, do you see a gameplay value in this?

Sorry for late reply, yes, this would be a nice feature to see the last recipe on the sign. I often open the craftguide, search for a recipe, look at it for a second and think "yea, I can totally remember that", walk over to a chest to get the materials and forgot what to craft.

Would be great looking at a sign to see the last recipe without having to walk over and open the craftguide again.

The sign itself should remain as it is. Maybe have it look like my initial sign design with the items in their respective places. Should be as unobtrusive as possible.

@kilbith kilbith mentioned this issue Aug 17, 2019
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@kilbith
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kilbith commented May 14, 2020

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