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script.js
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import { solutions } from "/solutions.js";
const NUMBER_OF_GUESSES = 6;
let guessesRemaining = NUMBER_OF_GUESSES;
let currentGuess = [];
let nextLetter = 0;
let rightGuessString = solutions[Math.floor(Math.random() * solutions.length)];
// game colours
let position = '#EDAE49';
let correct = '#44CF6C';
let banned = '#FF1B1C';
let broke = '#5F634F';
//console.log(rightGuessString);
// set up notification style
toastr.options = {
"progressBar": true,
"positionClass": "toast-top-full-width"
}
// create letter points array
let scrabbleLetters = {
1 : ['a','e','i','o','u','l','n','s','t','r'],
2 : ['d','g'],
3 : ['b','c','m','p'],
4 : ['f','h','v','w','y'],
5 : ['k'],
8 : ['j','x'],
10 : ['q','z']
}
// create helper object to get point value for each letter
let letterPointObj = {};
for(var pointValue in scrabbleLetters) {
let lettersArray = scrabbleLetters[pointValue];
for(var letter of lettersArray) {
letterPointObj[letter] = Number(pointValue);
}
}
// temp: calculate points per solution word
/*let charPoints = 0;
let pointAvg = 0;
let avgArr = [];
for(const word of solutions) {
for(const char of word) {
charPoints = Number(letterPointObj[char]);
pointAvg += charPoints;
}
avgArr.push([word,pointAvg]);
pointAvg = 0;
}
console.table(avgArr);*/
//console.log('solution:',rightGuessString);
let pointBalance = 0;
// alternative mode: calculate available points for player
/*for (let i = 0; i < 5; i++) {
let char = rightGuessString[i];
let pointVal = letterPointObj[char];
pointBalance += pointVal;
}*/
pointBalance = 39;
function initBoard() {
let board = document.getElementById("game-board");
for (let i = 0; i < NUMBER_OF_GUESSES; i++) {
let row = document.createElement("div");
row.className = "letter-row";
for (let j = 0; j < 5; j++) {
let box = document.createElement("div");
box.className = "letter-box";
row.appendChild(box);
}
board.appendChild(row);
}
}
function shadeKeyBoard(letter, color) {
for (const elem of document.getElementsByClassName("keyboard-button")) {
if (elem.textContent === letter) {
let oldColor = elem.style.backgroundColor;
if (oldColor === correct) {
return;
}
if (oldColor === position && color !== correct) {
return;
}
elem.style.backgroundColor = color;
break;
}
}
}
function deleteLetter() {
let row = document.getElementsByClassName("letter-row")[6 - guessesRemaining];
let box = row.children[nextLetter - 1];
box.textContent = "";
box.classList.remove("filled-box");
currentGuess.pop();
nextLetter -= 1;
}
function checkGuess() {
let row = document.getElementsByClassName("letter-row")[6 - guessesRemaining];
let guessString = "";
let rightGuess = Array.from(rightGuessString);
// when each guess is submitted, subtract the total points used
for (const val of currentGuess) {
guessString += val;
}
if (guessString.length != 5) {
toastr.warning("Not enough letters!");
return;
}
/* if (!solutions.includes(currentGuess.join(""))) {
toastr.error("Word not in list!");
return;
} */
var letterColor = ["gray", "gray", "gray", "gray", "gray"];
//check correct
for (let i = 0; i < 5; i++) {
if (rightGuess[i] == currentGuess[i]) {
letterColor[i] = correct;
rightGuess[i] = "#";
}
}
//check position
//checking guess letters
for (let i = 0; i < 5; i++) {
if (letterColor[i] == correct) continue;
//checking right letters
for (let j = 0; j < 5; j++) {
if (rightGuess[j] == currentGuess[i]) {
letterColor[i] = position;
rightGuess[j] = "#";
}
}
}
for (let i = 0; i < 5; i++) {
let box = row.children[i];
let delay = 250 * i;
setTimeout(() => {
//flip box
animateCSS(box, "flipInX");
//shade box
box.style.backgroundColor = letterColor[i];
shadeKeyBoard(guessString.charAt(i) + "", letterColor[i]);
}, delay);
}
let forbiddenWords = ['matty','shoes','first'];
if (forbiddenWords.includes(currentGuess.join(""))) {
toastr.options = {
"progressBar": true,
"positionClass": "toast-top-full-width",
"timeOut": 0,
"extendedTimeOut": 0
}
toastr.error("You used a forbidden word! Game over!");
toastr.info(`The right word was: "${rightGuessString.toUpperCase()}"`);
guessesRemaining = 0;
for (let i = 0; i < 5; i++) {
letterColor[i] = banned;
}
return;
}
let scrabbleActive = document.getElementById("scrabble-toggle").checked;
// subtract currentGuess from point balance
for (let i = 0; i < 5; i++) {
let char = currentGuess[i];
let pointVal = letterPointObj[char];
pointBalance -= pointVal;
if (scrabbleActive) {
document.querySelector("#point-balance span").innerHTML = pointBalance;
}
}
// check on each guess if points remaining >= 0
// if points remaining < 0 then FAILURE
// only active if toggle is checked!
if (pointBalance < 0 && scrabbleActive) {
toastr.options = {
"progressBar": true,
"positionClass": "toast-top-full-width",
"timeOut": 0,
"extendedTimeOut": 0
}
toastr.error("You ran out of points! Game over!");
toastr.info(`The right word was "${rightGuessString.toUpperCase()}"`);
guessesRemaining = 0;
for (let i = 0; i < 5; i++) {
letterColor[i] = broke;
}
return;
}
if (guessString === rightGuessString) {
toastr.success("You guessed right! Game over!");
guessesRemaining = 0;
return;
} else {
guessesRemaining -= 1;
currentGuess = [];
nextLetter = 0;
if (guessesRemaining === 1) {
toastr.warning("Only 1 guess left! Make it count!")
}
if (guessesRemaining === 0) {
toastr.options = {
"progressBar": true,
"positionClass": "toast-top-full-width",
"timeOut": 0,
"extendedTimeOut": 0
}
toastr.error("You've run out of guesses! Game over!");
toastr.info(`The right word was "${rightGuessString.toUpperCase()}"`);
}
}
}
function insertLetter(pressedKey) {
if (nextLetter === 5) {
return;
}
pressedKey = pressedKey.toLowerCase();
let row = document.getElementsByClassName("letter-row")[6 - guessesRemaining];
let box = row.children[nextLetter];
animateCSS(box, "pulse");
box.textContent = pressedKey;
box.classList.add("filled-box");
currentGuess.push(pressedKey);
nextLetter += 1;
}
const animateCSS = (element, animation, prefix = "animate__") =>
// We create a Promise and return it
new Promise((resolve, reject) => {
const animationName = `${prefix}${animation}`;
// const node = document.querySelector(element);
const node = element;
node.style.setProperty("--animate-duration", "0.3s");
node.classList.add(`${prefix}animated`, animationName);
// When the animation ends, we clean the classes and resolve the Promise
function handleAnimationEnd(event) {
event.stopPropagation();
node.classList.remove(`${prefix}animated`, animationName);
resolve("Animation ended");
}
node.addEventListener("animationend", handleAnimationEnd, { once: true });
});
document.addEventListener("keyup", (e) => {
if (guessesRemaining === 0) {
return;
}
let pressedKey = String(e.key);
if (pressedKey === "Backspace" && nextLetter !== 0) {
deleteLetter();
return;
}
if (pressedKey === "Enter") {
checkGuess();
return;
}
let found = pressedKey.match(/[a-z]/gi);
if (!found || found.length > 1) {
return;
} else {
insertLetter(pressedKey);
}
});
document.getElementById("keyboard-cont").addEventListener("click", (e) => {
const target = e.target;
if (!target.classList.contains("keyboard-button")) {
return;
}
let key = target.textContent;
if (key === "Del") {
key = "Backspace";
}
document.dispatchEvent(new KeyboardEvent("keyup", { key: key }));
});
initBoard();