Skip to content

GameCreationEnvironments

BradWBeer edited this page Sep 13, 2013 · 10 revisions

Several people have independently discussed and worked toward creating user-friendly game creation IDE's with Lisp. Such an IDE might have the following features:

  • Integrated Game Engines.
  • Lisp code editing, browsing/folding, execution, debugging. GNU Emacs and SLIME are useful here, but other approaches are possible.
  • Easy installation on any platform. QuickLisp and Blackthorn Starter Pack are candidates.
  • Engine-agnostic asset and asset metadata management. Some notes and code on the subject. See also Org-babel.
  • Workflow management. See Org mode.
  • Editing assets of various types through either included code (for example engine-specific level editors, or by working with external programs like GIMP and Audacity.
  • Easy exchange of different asset packs with included metadata.
Benefits could include:
  • Lower barrier to entry for creators
  • Eliminating platform lock-in for creators
  • Rapid development/prototyping
  • Easy to cross-compile self-contained .EXE, .DMG, AppImage
  • Building cross-platform game creation communities
  • More games
IDE proposals:
  • dto is working on Xiomacs (more info soon.)
  • WarWeasle is working on the Qix universal media editor.
  • Your project link here...
Clone this wiki locally