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GameCreationEnvironments
dto edited this page Sep 13, 2013
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Several people have independently discussed and worked toward creating user-friendly game creation IDE's with Lisp. Such an IDE might have the following features:
- Integrated Game Engines.
- Lisp code editing, browsing/folding, execution, debugging. GNU Emacs and SLIME are useful here, but other approaches are possible.
- Easy installation on any platform. QuickLisp and Blackthorn Starter Pack are candidates.
- Engine-agnostic asset and asset metadata management. Some notes and code on the subject. See also Org-babel.
- Workflow management. See Org mode.
- Editing assets of various types through either included code (for example engine-specific level editors, or by working with external programs like GIMP and Audacity.
- Easy exchange of different asset packs with included metadata. See LispPak.
- Lower barrier to entry for creators
- Eliminating platform lock-in for creators
- Rapid development/prototyping
- Easy to cross-compile self-contained .EXE, .DMG, AppImage
- Building cross-platform game creation communities
- More games