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Common Lisp
Pavel Korolev edited this page Mar 12, 2017
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Common Lisp (a.k.a CL or just Lisp in most cases) has a sizable community and great library support for things like SDL, OpenGL, TrueType fonts, assets handling, etc. So it makes a good option for Lisp game development. Some resources for learning can be found on Learning Common Lisp page.
Being a standardized language, it has several implementations. Popular choice for open source CL implementation is SBCL. But there are many more implementations with their own perks and quirks.
- glop provides simple OpenGL window and context manipulation code as well as system input handling
- sdl2kit is a utility kit for cl-sdl2 that provides something similar to GLUT, however, it's also geared at being useful for "real" applications or games.
- cl-sdl2 is a Common Lisp wrapper for the SDL 2.0 C Library.
- cl-glfw3 provides bindings for the GLFW 3.x library for Common Lisp.
- CLX provides an implementation of the X Window System protocol to Lisp graphics library[ies] and applications.
- Lispbuilder-SDL provides a set of bindings and Lispy abstractions for graphics, sound, input and other features [DEPRECATED]
- cl-glfw is an open source, multi-platform library for opening a window, creating an OpenGL context and managing input. [DEPRECATED]
- cl-opengl If your writing games in common lisp you are almost certainly going to be using OpenGL. This wrapper enables Common Lisp to access almost every feature of OpenGL.
- glkit is a utility kit for functionality related to OpenGL.
- PAL (Pixel Art Library) is a portable Common Lisp graphics and sound library for 2D games [UNMAINTAINED]
- LDX is an attempt to bring DirectX into Common Lisp. [STALLED]
- CLinch is a shader based graphics engine using cl-opengl. It has strong vector graphics support. It also has tutorials.
- cl-horde3d is a wrapper around the open source graphics Horde3d
- okra is a wrapper around the open source graphics engine OGRE [STALLED]
- classimp provides Common Lisp bindings for Open Asset Import Library.
- imago is an image manipulation library for Common Lisp
- opticl is designed to be a high-performance, but relatively lightweight, library for representing, processing, loading, and saving 2-dimensional pixel-based images.
- cl-sdl2-image is a (currently) brief but usable wrapper for SDL2_image.
- cl-devil provides bindings to the DevIL image loading and manipulation library
- cl-soil is a work-in-progress wrapper around the SOIL library
- cl-openal provides CL bindings for OpenAL API.
- cl-sdl2-mixer is a brief but usuable wrapper for SDL2_Mixer.
- cfxr
- cl-ode - bindings for Open Dynamics Engine library. (3D/2D)
- SquirL is native Lisp port of the Chipmunk physics library. (2D)
- buclet - bindings for Bullet Physics library (3D) [STALLED]
- rtg-math provides a selection of the math routines most commonly needed for making realtime graphics in lisp.
- mathkit is a purely math-related utility kit, providing functions which can be useful for games, 3D, and GL in general.
- sb-cga is a highly optimized (incl. SSE) computer graphics algebra library for Common Lisp.
- Sketch is a Common Lisp environment for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction and more. It is inspired by Processing Language and shares some of the API.
- cl-bodge includes support for window management, 3D/2D rendering, physics, 3D audio, text rendering, GUI, assets management and many more features under unified interface.
- Blocky
- The goal of glaw is to provide a collection of basic functionalities to help developing games.
- CL-TCOD library provides an interface (wrapper) between Common Lisp and the Doryen Library (libtcod)
- blackthorn [STALLED]
- lisp-game-engine [STALLED]
- Until It Dies [STALLED]