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Could LoadOrderTool use that to auto-disable mods which are known to break asset editor when launching direct in to editor? @Finwickle could likely give some pointers as to which bits of the data structure are relevant.
Also, could double clicking a mod in the list show a detail page with data from the catalog?
The text was updated successfully, but these errors were encountered:
The xml contains data about mods: https://github.com/Finwickle/CompatibilityReport/blob/main/CompatibilityReport_Catalog.xml
Class for parsing the catalog: https://github.com/Finwickle/CompatibilityReport/tree/main/CompatibilityReport/CatalogData
Could LoadOrderTool use that to auto-disable mods which are known to break asset editor when launching direct in to editor? @Finwickle could likely give some pointers as to which bits of the data structure are relevant.
Also, could double clicking a mod in the list show a detail page with data from the catalog?
The text was updated successfully, but these errors were encountered: