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This repository has been archived by the owner on May 27, 2023. It is now read-only.
Describe the bug
MCEdit schematics are loaded with a different block pallet when compared to how WorldEdit handles the same schematic. Currently, state Ids can only go from 0 to 255 if addBlocks is not used. This is an issue since Minestom block state Ids can go up to ~15000. To fix the issue, blockId and blockData should be mapped together to get the true stateId, such as how WorldEdit does.
I have a have a solution that just needs to be cleaned up when I have a bit of free time. I just wanted to create an issue so I can resolve it ;)
The text was updated successfully, but these errors were encountered:
Describe the bug
MCEdit schematics are loaded with a different block pallet when compared to how WorldEdit handles the same schematic. Currently, state Ids can only go from 0 to 255 if addBlocks is not used. This is an issue since Minestom block state Ids can go up to ~15000. To fix the issue, blockId and blockData should be mapped together to get the true stateId, such as how WorldEdit does.
I have a have a solution that just needs to be cleaned up when I have a bit of free time. I just wanted to create an issue so I can resolve it ;)
The text was updated successfully, but these errors were encountered: