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MCEdit schematics use the incorrect block pallet #10

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DamianKocher opened this issue May 8, 2022 · 0 comments
Open

MCEdit schematics use the incorrect block pallet #10

DamianKocher opened this issue May 8, 2022 · 0 comments
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@DamianKocher
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DamianKocher commented May 8, 2022

Describe the bug
MCEdit schematics are loaded with a different block pallet when compared to how WorldEdit handles the same schematic. Currently, state Ids can only go from 0 to 255 if addBlocks is not used. This is an issue since Minestom block state Ids can go up to ~15000. To fix the issue, blockId and blockData should be mapped together to get the true stateId, such as how WorldEdit does.

I have a have a solution that just needs to be cleaned up when I have a bit of free time. I just wanted to create an issue so I can resolve it ;)

@joshuasing joshuasing added this to the v0.2 milestone Jun 12, 2022
@joshuasing joshuasing added the bug Something isn't working label Jun 12, 2022
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