diff --git a/Common/Common.vcxproj b/Common/Common.vcxproj index cf3502c52659..8c9c473f320b 100644 --- a/Common/Common.vcxproj +++ b/Common/Common.vcxproj @@ -384,6 +384,7 @@ + @@ -552,6 +553,7 @@ + @@ -996,6 +998,7 @@ + diff --git a/Common/Common.vcxproj.filters b/Common/Common.vcxproj.filters index 6dfa552f1b8d..da4273659c52 100644 --- a/Common/Common.vcxproj.filters +++ b/Common/Common.vcxproj.filters @@ -464,6 +464,12 @@ UI + + ext\nvda + + + TTS + @@ -878,6 +884,9 @@ UI + + TTS + @@ -985,6 +994,12 @@ {9d1c29fd-8ac7-4475-8ea6-c8c759b695fe} + + {2f13e9d2-148c-4428-9954-c581d481742f} + + + {a66dfba3-5469-458f-a89a-6341080421c8} + diff --git a/Common/TTS/TTS.cpp b/Common/TTS/TTS.cpp new file mode 100644 index 000000000000..c82f1c5b3f42 --- /dev/null +++ b/Common/TTS/TTS.cpp @@ -0,0 +1,30 @@ +#include "ppsspp_config.h" + +#include + +#if PPSSPP_PLATFORM(WINDOWS) && PPSSPP_ARCH(AMD64) && !PPSSPP_PLATFORM(UWP) + +#include "ext/nvda/x64/nvdaController.h" +#include "Common/Data/Encoding/Utf8.h" + +void TTS_Say(const char *text) { + std::wstring wstr = ConvertUTF8ToWString(text); + nvdaController_speakText(wstr.c_str()); +} + +void TTS_Braille(const char *text) { + std::wstring wstr = ConvertUTF8ToWString(text); + nvdaController_speakText(wstr.c_str()); +} + +bool TTS_Active() { + return nvdaController_testIfRunning() == 0; +} + +#else + +void TTS_Active() { return false; } +void TTS_Say(const char *text) {} +void TTS_Braille(const char *text) {} + +#endif diff --git a/Common/TTS/TTS.h b/Common/TTS/TTS.h new file mode 100644 index 000000000000..7afa80beacbf --- /dev/null +++ b/Common/TTS/TTS.h @@ -0,0 +1,10 @@ +#pragma once + +// Wraps NVDA text-to-speech and possibly other TTS libraries later. +// +// If NVDA is unsupported on the platform or not activated, all the calls will just fail, +// so we don't have to add checks all over the place. + +bool TTS_Active(); +void TTS_Say(const char *text); +void TTS_Braille(const char *text); diff --git a/Windows/MainWindow.cpp b/Windows/MainWindow.cpp index 65e6e5385ebe..607b2d60ef55 100644 --- a/Windows/MainWindow.cpp +++ b/Windows/MainWindow.cpp @@ -40,6 +40,7 @@ #include "Common/Input/KeyCodes.h" #include "Common/Thread/ThreadUtil.h" #include "Common/Data/Encoding/Utf8.h" +#include "Common/TTS/TTS.h" #include "Core/Core.h" #include "Core/Config.h" @@ -471,6 +472,11 @@ namespace MainWindow } void UpdateWindowTitle() { + if (TTS_Active()) { + // Don't want to speak the whole version number in debug mode, etc... + SetWindowText(hwndMain, L"PPSSPP"); + return; + } // Seems to be fine to call now since we use a UNICODE build... std::wstring title = windowTitle; if (PPSSPP_ID >= 1 && GetInstancePeerCount() > 1) { diff --git a/Windows/PPSSPP.vcxproj b/Windows/PPSSPP.vcxproj index 659056d6956b..da34e2c1879e 100644 --- a/Windows/PPSSPP.vcxproj +++ b/Windows/PPSSPP.vcxproj @@ -287,7 +287,7 @@ $(EXTERNAL_COMPILE_OPTIONS) - mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;comctl32.lib;d3d9.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies) + ..\ext\nvda\x64\nvdaControllerClient64.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;comctl32.lib;d3d9.lib;dxguid.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies) ../ffmpeg/Windows/x86_64/lib true $(OutDir)$(ProjectName).pdb diff --git a/Windows/main.cpp b/Windows/main.cpp index ebfff8b6dcf6..1719c78f100e 100644 --- a/Windows/main.cpp +++ b/Windows/main.cpp @@ -54,6 +54,8 @@ #include "Common/ConsoleListener.h" #include "Common/StringUtils.h" +#include "Common/TTS/TTS.h" + #include "Commctrl.h" #include "UI/GameInfoCache.h" @@ -573,6 +575,8 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin WinMainInit(); + TTS_Say("Welcome to PPSSPP"); + #ifndef _DEBUG bool showLog = false; #else @@ -800,6 +804,7 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin timeEndPeriod(1); LogManager::Shutdown(); + WinMainCleanup(); return 0; diff --git a/ext/nvda/license.txt b/ext/nvda/license.txt new file mode 100644 index 000000000000..602bfc94635d --- /dev/null +++ b/ext/nvda/license.txt @@ -0,0 +1,504 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. 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Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the + library `Frob' (a library for tweaking knobs) written by James Random Hacker. + + , 1 April 1990 + Ty Coon, President of Vice + +That's all there is to it! + + diff --git a/ext/nvda/readme.md b/ext/nvda/readme.md new file mode 100644 index 000000000000..a0f8c821f0aa --- /dev/null +++ b/ext/nvda/readme.md @@ -0,0 +1,56 @@ +# NVDA Controller Client API 1.0 Documentation + +## Introduction + +This client API allows an application to communicate with NVDA, in order to do such things as speak text or braille a message. + +The client API is implemented as a dll (dynamic link library). The functions in this dll can be called from any programming language that supports looking up and calling of any symbol in a dll (such as ctypes in Python), or by linking to it for languages like C and C++. + +## Security practices +Developers should be aware that NVDA runs on the lock screen and [secure screens](https://www.nvaccess.org/files/nvda/documentation/userGuide.html#SecureScreens). +Before providing information to the end user (e.g. via `nvdaController_speakText`), developers should check if Windows is locked or running on a secure screen to prevent secure data being leaked. + +## How to get it? + +You can build locally or download pre-built, details: +- **Built with the release:** + - Download the `*controllerClient.zip` from the releases folder: EG [Latest stable](https://www.nvaccess.org/files/nvda/releases/stable/) +- **Latest, in development version:** + - The libraries are built by Appveyor (our CI). + - Downloads are available from the artifacts tab. +- **Build them yourself:** + - Follow the project `readme.txt` for general build requirements/dependencies. + - Run `scons source client` + - Build output can be found in `./build/[x86|x64|arm64]/client/` + +## What is Included? + +* `*.dll` file, which you can distribute with your application. +* `*.lib` and `*.exp` + - The import and export libraries for `nvdaControllerClient` DLL. + - Used when linking with C/C++ code. +* `nvdaController.h` + - A C header file containing declarations for all the provided functions. + +The **`extras/controllerClient/x86` directory** also contains example usage: + +* `example_python.py` + - an example Python program that uses the NVDA controller client API. +* `example_c.c` + - The source code for an example C program that uses the NVDA controller client API. +* `example_csharp.cs` + - The source code for an example C# program that uses the NVDA controller client API. + +## Available Functions + +All functions in this dll return 0 on success and a non-0 code on failure. Failure could be due to not being able to communicate with NVDA or incorrect usage of the function. The error codes that these functions return are always standard Windows error codes. + +For definitions of all the functions available, please see `nvdaController.h`. +The functions are documented with comments. + +## License + +The NVDA Controller Client API is licensed under the GNU Lesser General Public License (LGPL), version 2.1. +In simple terms, this means you can use this library in any application, but if you modify the library in any way, you must contribute the changes back to the community under the same license. + +Please refer to [`license.txt`](./license.txt) for more details. diff --git a/ext/nvda/x86/nvdaController.h b/ext/nvda/x86/nvdaController.h new file mode 100644 index 000000000000..1e63a9d5dc2a --- /dev/null +++ b/ext/nvda/x86/nvdaController.h @@ -0,0 +1,114 @@ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0626 */ +/* at Tue Jan 19 03:14:07 2038 + */ +/* Compiler settings for build\x86\interfaces\nvdaController\nvdaController.idl, build\x86\interfaces\nvdaController\nvdaController.acf: + Oicf, W1, Zp8, env=Win32 (32b run), target_arch=X86 8.01.0626 + protocol : dce , ms_ext, c_ext, robust + error checks: allocation ref bounds_check enum stub_data + VC __declspec() decoration level: + __declspec(uuid()), __declspec(selectany), __declspec(novtable) + DECLSPEC_UUID(), MIDL_INTERFACE() +*/ +/* @@MIDL_FILE_HEADING( ) */ + +#pragma warning( disable: 4049 ) /* more than 64k source lines */ + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 475 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + + +#ifndef __nvdaController_h__ +#define __nvdaController_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if _CONTROL_FLOW_GUARD_XFG +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_nvdaController_0000_0000 */ +/* [local] */ + +/* +This file is a part of the NVDA project. +URL: http://www.nvda-project.org/ +Copyright 2006-2010 NVDA contributers. +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License version 2.1, as published by +the Free Software Foundation. +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +This license can be found at: +http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html +*/ + + +extern RPC_IF_HANDLE nvdaController___MIDL_itf_nvdaController_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_nvdaController_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE nvdaController___MIDL_itf_nvdaController_0000_0000_v0_0_s_ifspec; + +#ifndef __NvdaController_INTERFACE_DEFINED__ +#define __NvdaController_INTERFACE_DEFINED__ + +/* interface NvdaController */ +/* [implicit_handle][version][uuid] */ + +/* [comm_status][fault_status] */ error_status_t __stdcall nvdaController_testIfRunning( void); + +/* [comm_status][fault_status] */ error_status_t __stdcall nvdaController_speakText( + /* [string][in] */ const wchar_t *text); + +/* [comm_status][fault_status] */ error_status_t __stdcall nvdaController_cancelSpeech( void); + +/* [comm_status][fault_status] */ error_status_t __stdcall nvdaController_brailleMessage( + /* [string][in] */ const wchar_t *message); + + +extern handle_t nvdaControllerBindingHandle; + + +extern RPC_IF_HANDLE nvdaController_NvdaController_v1_0_c_ifspec; +extern RPC_IF_HANDLE NvdaController_v1_0_c_ifspec; +extern RPC_IF_HANDLE nvdaController_NvdaController_v1_0_s_ifspec; +#endif /* __NvdaController_INTERFACE_DEFINED__ */ + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/nvdaControllerClient64.dll b/nvdaControllerClient64.dll new file mode 100644 index 000000000000..1d062d45ed36 Binary files /dev/null and b/nvdaControllerClient64.dll differ diff --git a/ppsspp.iss b/ppsspp.iss index 20e64673f4ac..0a2a7ded91a9 100644 --- a/ppsspp.iss +++ b/ppsspp.iss @@ -80,6 +80,7 @@ Source: "assets\lang\*.ini"; DestDir: "{app}\assets\lang" Source: "assets\flash0\font\*.*"; DestDir: "{app}\assets\flash0\font" Source: "dx9sdk\8.1\Redist\D3D\x64\d3dcompiler_47.dll"; DestDir: "{app}" Source: "dx9sdk\8.1\Redist\D3D\x86\d3dcompiler_47.dll"; DestName: "d3dcompiler_47.x86.dll"; DestDir: "{app}" +Source: "nvdaControllerClient64.dll"; DestName: "nvdaControllerClient64.dll"; DestDir: "{app}" [Run] Filename: {app}\PPSSPPWindows.exe; Description: {cm:LaunchProgram,{#ApplicationName}}; Flags: nowait postinstall skipifsilent; Check: not IsWin64