Welcome to the Golem Network Plugins documentation! Here we aim to provide friendly and comprehensive guidance for developers interested in creating reusable and generic modules for the Golem Network.
As detailed in our concepts guide, the SDK models the intricate domain of the Golem Network by defining
the GolemNetwork
class, which is built from various subdomains of the project.
If you've written a few golem-js
scripts, you might have noticed your scripts growing quickly as you add logic for
market, activity, or payment events. This can make your main requestor script bulky and difficult to maintain.
Golem Plugins offer a solution to this problem by providing a simple interface for attaching different types of logic to
your GolemNetwork
instance. This allows you to break down your large scripts into smaller, more manageable modules and
use GolemNetwork.use
to integrate them into your main script seamlessly.
We warmly invite other developers to contribute to our ecosystem. We recognize that creating core SDK components requires considerable effort and dedication.
To make contributions more accessible, we're introducing a new pathway for developers familiar with golem-js
to create
their GolemNetwork
plugins and share them via NPM.
Let's say you want to track unique providers on the network for statistical purposes. Here's an example plugin:
import { GolemNetwork, GolemPluginInitializer } from "@golem-sdk/golem-js";
/**
* Example plugin that tracks unique provider ID/name pairs on the market
*/
const providerTracker: GolemPluginInitializer = (glm) => {
const seenProviders: { id: string; name: string }[] = [];
glm.market.events.on("offerProposalReceived", (event) => {
const { id, name } = event.offerProposal.provider;
const providerInfo = { id, name };
if (!seenProviders.includes(providerInfo)) {
seenProviders.push(providerInfo);
console.log("Saw new provider %s named %s", id, name);
}
});
// Return a cleanup function that will be executed during the `disconnect`
return () => {
console.log("Provider tracker found a total of %d providers", seenProviders.length);
};
};
You can connect this plugin to your main script as follows:
const glm = new GolemNetwork();
// Register the plugin that will be initialized during `connect` call
glm.use(providerTracker);
If you want to avoid running your requestor script when the GLM price exceeds a certain USD value, you can capture this policy with a reusable plugin:
import { GolemNetwork, GolemPluginInitializer } from "@golem-sdk/golem-js";
const checkGlmPriceBeforeStarting: GolemPluginInitializer<{
maxPrice: number;
}> = async (_glm, opts) => {
// Call an exchange to get the quotes
const response = await fetch("https://api.coinpaprika.com/v1/tickers/glm-golem");
if (!response.ok) {
throw new Error("Failed to fetch GLM price");
} else {
// Execute your logic
const data = await response.json();
const price = parseFloat(data.quotes.USD.price);
console.log("=== GLM Price ===");
console.log("GLM price is", price);
console.log("=== GLM Price ===");
if (price > opts.maxPrice) {
// Throwing inside the plugin will make `connect` throw, and then prevent
// execution of the rest of the script
throw new Error("GLM price is too high, won't compute today :O");
}
}
};
Here's how to use the plugin:
const glm = new GolemNetwork();
glm.use(checkGlmPriceBeforeStarting, {
maxPrice: 0.5,
});
When you register plugins using GolemNetwork.use
, they are initialized during the GolemNetwork.connect
call. If any
plugin throws an error during initialization, the entire connect
method will throw an error.
Each plugin can return a cleanup function, which will be executed during GolemNetwork.disconnect
. This is particularly
useful for plugins that allocate resources, use timers, or open database connections.
The SDK supports both synchronous and asynchronous plugins. You can register all of them using the GolemNetwork.use
method, and they will be initialized sequentially in the order they were registered.
We hope you find this guide helpful and enjoy contributing to the Golem Network. Happy coding!
Here's the list of plugins developed by Golem's Community.
Let us know about your plugins so we can feature them in our documentation.