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Web Export Debug Broken in 4.4.dev4+ #101553

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FeralBytes opened this issue Jan 14, 2025 · 2 comments · Fixed by #101595
Closed

Web Export Debug Broken in 4.4.dev4+ #101553

FeralBytes opened this issue Jan 14, 2025 · 2 comments · Fixed by #101595

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@FeralBytes
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Tested versions

Reproducible in Godot 4.4.dev - dev7
Not Reproducible in Godot 4.4.dev3

System information

Godot v4.4.dev7 - Linux Mint 22 (Wilma) on X11 - X11 display driver, Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4060 Ti (nvidia; 550.120) - AMD Ryzen 9 3900X 12-Core Processor (24 threads)

Issue description

As of Godot 4.4.dev4 I am unable to connect to Web export projects to see the output, monitors, or the remote tree.
I expected it to connect to the web export as was possible in earlier versions.

Steps to reproduce

Use Godot 4.4.dev3 and launch the web export with Debug -> Deploy With Remote Debug and Debug -> Keep Remote Server Open enabled. Notice the web export project connects back to your editor so you can more easily debug any problems.
Now launch the same project as a web export in Godot 4.4.dev4 and notice it never connects to the editor.

Minimal reproduction project (MRP)

WebDebugOutputBroken.zip

@adamscott
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I bisected the issue, it seems to come from #97257. Investigating.

@adamscott
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Nope. It came from #47502 that was merged with #97257 the same day! (October 31st 2024)

That's quite funny:

Image

PR incoming.

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3 participants