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Reproducible in Godot 4.4.dev - dev7
Not Reproducible in Godot 4.4.dev3
System information
Godot v4.4.dev7 - Linux Mint 22 (Wilma) on X11 - X11 display driver, Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4060 Ti (nvidia; 550.120) - AMD Ryzen 9 3900X 12-Core Processor (24 threads)
Issue description
As of Godot 4.4.dev4 I am unable to connect to Web export projects to see the output, monitors, or the remote tree.
I expected it to connect to the web export as was possible in earlier versions.
Steps to reproduce
Use Godot 4.4.dev3 and launch the web export with Debug -> Deploy With Remote Debug and Debug -> Keep Remote Server Open enabled. Notice the web export project connects back to your editor so you can more easily debug any problems.
Now launch the same project as a web export in Godot 4.4.dev4 and notice it never connects to the editor.
Tested versions
Reproducible in Godot 4.4.dev - dev7
Not Reproducible in Godot 4.4.dev3
System information
Godot v4.4.dev7 - Linux Mint 22 (Wilma) on X11 - X11 display driver, Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4060 Ti (nvidia; 550.120) - AMD Ryzen 9 3900X 12-Core Processor (24 threads)
Issue description
As of Godot 4.4.dev4 I am unable to connect to Web export projects to see the output, monitors, or the remote tree.
I expected it to connect to the web export as was possible in earlier versions.
Steps to reproduce
Use Godot 4.4.dev3 and launch the web export with Debug -> Deploy With Remote Debug and Debug -> Keep Remote Server Open enabled. Notice the web export project connects back to your editor so you can more easily debug any problems.
Now launch the same project as a web export in Godot 4.4.dev4 and notice it never connects to the editor.
Minimal reproduction project (MRP)
WebDebugOutputBroken.zip
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