Add Tile Set Modifiable IDs (Without external program!) #4725
SimStateDude
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Hi so the title hopefully makes it quite clear what I'm requesting but as a Godot user with over two years of experience in the 3D world I have raved about this engine to everyone relevant I meet as it makes everything so simple! How surprised I was then I find on my jump to the 2D world for a smaller project you cannot change TileSet IDs without an external program, meaning Single Tile additions are added and auto-IDed with no easy way to replace existing tiles or reorder within the Godot interface.
Now while this is no MAJOR issue in reality as I can (and have) redirected a dictionary using the tile name as a reference to find out the tile ID it does seem an unnecessary limitation in an otherwise almost perfect user experience. Especially as a quick Google search will reveal I am not the only one who intended on using tile IDs as a primary way of identification.
To add weight to the request it is also of note that the 'set_cell()' feature of the TileMaps ONLY TAKES the tile ID, so you are forced to use tile IDs anyway suggesting this is an oversight rather than by design (for example if set_cell() requested the tilename or path instead).
Maybe I'm in the minority but I feel this wouldn't be too difficult to implement and further streamline the excellent toolset already available!
A final note, I would personally like to request this be added into the 3.x version of Godot alongside 4.x as I feel this would be a useful addition to many people.
Thanks either way,
Sim State Dude :D
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